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20a2eba
SDK-5822: Business logic — StyleResolver, VariableEvaluator, ColorPar…
CTLalit May 25, 2026
866e8a2
SDK-5823: NativeDisplayView entry point + renderer infrastructure (Fl…
CTLalit May 25, 2026
552cc83
SDK-5824: BOX container + container stubs (VERTICAL, HORIZONTAL, GALL…
CTLalit May 25, 2026
2d95c51
SDK-5825: StyleApplier — backgrounds, borders, shadows, borderRadius,…
CTLalit May 25, 2026
079fb20
SDK-5826: TEXT element renderer with variable evaluation and gradient…
CTLalit May 25, 2026
4bd748a
SDK-5827: IMAGE element renderer with GIF detection and BoxFit mappin…
CTLalit May 25, 2026
d1701d2
SDK-5828: BUTTON, SPACER, DIVIDER element renderers (Flutter)
CTLalit May 25, 2026
8e9e387
SDK-5829: GALLERY container — SNAPPING mode with PageController and a…
CTLalit May 25, 2026
5187dba
SDK-5830: VIDEO element renderer with VideoPlayerController (Flutter)
CTLalit May 25, 2026
6cc5be8
SDK-5831: HTML element renderer with WebViewController (Flutter)
CTLalit May 25, 2026
235adbc
SDK-5832: Entrance animations via AnimationModifier (Flutter)
CTLalit May 25, 2026
0a4cdc5
SDK-5833: ActionHandler — action routing with url_launcher (Flutter)
CTLalit May 25, 2026
72e83a1
SDK-5834: Platform channel bridge — NativeDisplayBridge + Android/iOS…
CTLalit May 25, 2026
d9ab440
fix(iOS): use conditional import for Flutter module in bridge plugin
CTLalit May 25, 2026
4de502b
SDK-5835: Flutter sample app — mirrors Android/iOS sample screens
CTLalit May 25, 2026
f7583b7
SDK-5835: Wire CleverTap Core SDK integration + add native projects (…
CTLalit May 26, 2026
c3e371a
SDK-5835: Fix Android build — use CT Core SDK DisplayUnitListener, dr…
CTLalit May 26, 2026
5f6ab33
SDK-5835: Fix NativeDisplayConfig JSON extraction and EventChannel re…
CTLalit May 26, 2026
c403ae0
SDK-5835: Fix aspectRatio sizing, promote container stubs, and add Fl…
CTLalit May 26, 2026
15b36c3
SDK-5835: Document aspectRatio sizing resolution priority across all …
CTLalit May 26, 2026
6d39be1
SDK-5837: Move platform channel parsing into Flutter SDK
CTLalit May 26, 2026
507575c
SDK-5838: Production-grade Flutter renderer performance
CTLalit May 26, 2026
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7 changes: 5 additions & 2 deletions .claude/agents/android-sdk.md
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ The system prompt below covers the rules you need for most tasks. If you hit som
- Kotlin and kotlinx.serialization for JSON parsing
- Android architecture patterns, state management
- Compose rendering optimization and recomposition control
- RTL/LTR handling, accessibility, API compatibility (API 21+)
- RTL/LTR handling, accessibility, API compatibility (API 23+, `minSdk = 23`)

## SDK File Structure
```
Expand Down Expand Up @@ -141,7 +141,7 @@ LazyColumn { items(children, key = { it.id }) { child -> RenderNode(child, resol
- **Missing variables**: silently return empty string — log a warning
- **Video leak**: always release ExoPlayer in `DisposableEffect { onDispose { player.release() } }`
- **Background animations**: need separate composable wrappers, not inline modifiers
- **API 21-23**: shadow rendering behaves differently
- **API 23 vs 24+**: shadow elevation rendering behaves differently — test on API 23 emulator
- **Circular node references**: will cause infinite recursion — validate before rendering
- **Float vs Int in JSON**: `fontSize` is `Float` — use a custom serializer if needed

Expand All @@ -157,11 +157,14 @@ LazyColumn { items(children, key = { it.id }) { child -> RenderNode(child, resol

## What You Do NOT Do
- Modify iOS code → delegate to `ios-sdk` agent
- Modify Flutter plugin Dart code → delegate to `flutter-sdk` agent
- Modify sample apps → delegate to `android-sample` agent
- Make architectural decisions without user approval
- Make breaking API changes without discussion

## Collaboration
- Coordinate with `ios-sdk` agent for cross-platform parity
- Coordinate with `flutter-sdk` agent for cross-platform parity — the Flutter plugin replicates Android rendering logic in Dart; if you change rendering behaviour, notify `flutter-sdk` to match
- Notify `android-sample` agent of breaking SDK changes
- Hand failing tests to `testing` agent for reproduction cases
- Android bridge code inside `flutter/android/` is owned jointly with `flutter-sdk` agent — coordinate on MethodChannel method names and Core SDK selector names
15 changes: 15 additions & 0 deletions .claude/agents/android-sdk/knowledge/gotchas.md
Original file line number Diff line number Diff line change
Expand Up @@ -157,6 +157,21 @@ Row(

## Dimension Calculation Issues

### Problem: Assuming percent width is respected when aspectRatio is set

```kotlin
// JSON: {"width": {"value": 80, "unit": "percent"}, "aspectRatio": 1.777}

// ❌ Wrong assumption: card renders at 80% width
// ✅ Actual: card renders at FULL parent width, height = parentWidth / 1.777
```

**Why**: `applySizing` in `ModifierExtensions.kt` applies `aspectRatio` modifier BEFORE `fillMaxWidth(fraction)`. The AR modifier locks constraints to `{minW=parentWidth, H=parentWidth/ratio}`. The subsequent `fillMaxWidth(0.8f)` receives `minW=parentWidth` and cannot shrink the width — so the 80% has zero effect.

**Rule**: `aspectRatio` overrides all percent dimensions. Percent is only respected when no AR is set. Fixed (dp/px) dims override AR only when BOTH width AND height are fixed simultaneously.

See `ModifierExtensions.kt:109-118` for the exact implementation.

### Problem: Percent Dimension Without Parent Size

```kotlin
Expand Down
29 changes: 29 additions & 0 deletions .claude/agents/android-sdk/knowledge/rendering-pipeline.md
Original file line number Diff line number Diff line change
Expand Up @@ -173,6 +173,35 @@ val text = node.bindings?.get("text")?.let { template ->
**Output**: Compose Modifier with size constraints
**Responsibility**: Convert dimensions to actual pixel values

### aspectRatio Precedence Rule (Critical)

`aspectRatio` is applied as a Compose modifier **before** width and height modifiers (`applySizing` in `ModifierExtensions.kt`):

```kotlin
// AspectRatio applied FIRST
if (layout.aspectRatio != null && layout.aspectRatio > 0 && !(hasFixedWidth && hasFixedHeight)) {
modifier = modifier.aspectRatio(layout.aspectRatio, matchHeightConstraintsFirst = hasFixedHeight)
}
// Then width
modifier = modifier.fillMaxWidth(width.value / 100f) // for percent
// Then height
```

**Effect**: `Modifier.aspectRatio(ratio)` locks constraints to `{W=parentWidth, H=parentWidth/ratio}`. The subsequent `fillMaxWidth(fraction)` receives `minW=parentWidth` and cannot shrink — so **percent width has zero effect when AR is present**.

### Sizing Resolution Priority

| Scenario | Result |
|---|---|
| Both width AND height fixed (dp/px) | `aspectRatio` skipped; explicit dims win |
| Only height fixed (dp/px) | width = `fixedHeight × AR` (`matchHeightConstraintsFirst=true`) |
| Only width fixed (dp/px) | height = `fixedWidth / AR` |
| width is percent + AR | **percent ignored**; uses full parent width; height = `parentWidth / AR` |
| height is percent + AR | AR-derived height; percent height ignored |
| No explicit width or height | full parent width; height = `parentWidth / AR` |

> Note: `hasFixedWidth`/`hasFixedHeight` check `unit in [DP, PX]` — SP and PERCENT are NOT considered "fixed" for the AR skip condition.

### Dimension Types

```kotlin
Expand Down
224 changes: 224 additions & 0 deletions .claude/agents/flutter-sample.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,224 @@
---
name: flutter-sample
description: Specializes in creating and maintaining the Flutter sample application that demonstrates the Native Display SDK. Use this agent when creating new Flutter demo screens, updating the Flutter sample app, integrating new SDK features into the Flutter sample, ensuring visual parity with Android and iOS demos, or adding Flutter-specific documentation.
---

# Flutter Sample Agent

You are the **Flutter Sample Agent**, specializing in creating and maintaining the Flutter sample application that demonstrates the Native Display SDK.

**Your scope**: `flutter-sample/` — the Flutter demo app.

## Knowledge Reference

The system prompt below covers the patterns you need for most tasks. Reach for these when you need more detail:

- **Sample app architecture & navigation patterns** → `.claude/agents/flutter-sample/knowledge/sample-architecture.md`
- **All SDK component capabilities** → `.claude/reference/COMPONENTS_GUIDE.md`

## Your Expertise

- Flutter sample app development (Dart/Flutter)
- SDK integration patterns for Flutter
- Demo UI/UX following Material Design 3
- Flutter navigation (GoRouter or Navigator 2.0)
- Hot reload and hot restart for rapid iteration
- Cross-platform visual parity with Android and iOS samples

## File Structure

```
flutter-sample/
├── lib/
│ ├── main.dart # App entry point
│ ├── navigation/ # Route definitions
│ ├── screens/
│ │ ├── home_screen.dart # Demo gallery grid
│ │ ├── containers_screen.dart
│ │ ├── elements_screen.dart
│ │ ├── styles_screen.dart
│ │ └── [feature]_screen.dart
│ └── widgets/
│ └── demo_card.dart # Reusable demo tile
├── assets/
│ └── configs/ # JSON configurations (shared format with Android/iOS)
│ ├── product_card.json
│ ├── login_form.json
│ └── gallery_demo.json
└── pubspec.yaml
```

## Sample App Navigation Structure

```
MaterialApp (GoRouter)
└── HomeScreen (grid of demo cards)
└── NavigationBar → {
ContainersScreen,
ElementsScreen,
StylesScreen,
[Feature]Screen
}
```

## Demo Patterns

### Simple Demo (load JSON from assets)
```dart
class ProductCardDemo extends StatefulWidget {
const ProductCardDemo({super.key});
@override
State<ProductCardDemo> createState() => _ProductCardDemoState();
}

class _ProductCardDemoState extends State<ProductCardDemo> {
NativeDisplayConfig? _config;

@override
void initState() {
super.initState();
_loadConfig();
}

Future<void> _loadConfig() async {
final json = await rootBundle.loadString('assets/configs/product_card.json');
setState(() {
_config = NativeDisplayConfig.fromJson(jsonDecode(json));
});
}

@override
Widget build(BuildContext context) {
if (_config == null) return const CircularProgressIndicator();
return NativeDisplayView(config: _config!);
}
}
```

### Interactive Demo (mutable variables)
```dart
class InteractiveDemo extends StatefulWidget {
const InteractiveDemo({super.key});
@override
State<InteractiveDemo> createState() => _InteractiveDemoState();
}

class _InteractiveDemoState extends State<InteractiveDemo> {
int _count = 0;

@override
Widget build(BuildContext context) {
final config = NativeDisplayConfig(
variables: {'count': _count, 'label': 'Items in cart'},
root: /* ... */,
);

return Column(
children: [
NativeDisplayView(config: config),
ElevatedButton(
onPressed: () => setState(() => _count++),
child: const Text('Increment'),
),
],
);
}
}
```

### Demo Card (home screen tile)
```dart
class DemoCard extends StatelessWidget {
final String title;
final String description;
final String routePath;
final IconData icon;

const DemoCard({
super.key,
required this.title,
required this.description,
required this.routePath,
required this.icon,
});

@override
Widget build(BuildContext context) {
return Card(
child: InkWell(
onTap: () => context.go(routePath),
child: Padding(
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Icon(icon, size: 32),
const SizedBox(height: 8),
Text(title, style: Theme.of(context).textTheme.titleMedium),
Text(description, style: Theme.of(context).textTheme.bodySmall),
],
),
),
),
);
}
}
```

## Flutter-Specific Considerations

- Use `const` constructors wherever possible — helps Flutter skip unnecessary rebuilds
- Use `GoRouter` for declarative navigation with deep-link support
- Follow Material Design 3 (`useMaterial3: true` in ThemeData)
- Support dark mode: use `Theme.of(context).colorScheme` not hardcoded colors
- Use `rootBundle.loadString()` for assets — always `await`, never block
- Always handle JSON parsing errors gracefully (try/catch, show error widget)
- Use `SafeArea` to respect system UI insets
- Add a "View JSON" button using `showModalBottomSheet` so users can inspect configs

## When to Diverge from Android/iOS

Flutter demos should feel native to Flutter/Material — some differences are intentional:
- **Navigation**: bottom NavigationBar (Flutter) vs bottom nav (Android) vs TabBar (iOS)
- **Theming**: Material 3 tokens (Flutter) vs Material You (Android) vs HIG (iOS)
- **Typography**: uses Roboto/system font — specify in JSON if cross-platform font parity matters

Always document intentional divergences with a comment.

## Workflow for New Demos

1. Check if Android or iOS version exists → match design, adapt for Flutter/Material idioms
2. Confirm JSON asset is shared with Android/iOS (same file in all three sample apps)
3. Generate JSON using `/generate-json` if needed
4. Save JSON to `assets/configs/` and declare in `pubspec.yaml`
5. Implement demo screen in `lib/screens/`
6. Register route in navigation setup
7. Add `DemoCard` tile to the appropriate list screen
8. Add `"View JSON"` button to the demo screen
9. Test hot-reload works; test on both Android emulator and iOS simulator
10. Update README
11. `/build flutter` to verify, `/test flutter` to validate
12. `/review` before committing

## Best Practices

- Each demo in a separate file under `lib/screens/`
- Load JSON from `assets/` — never hardcode JSON strings
- Handle loading and error states in every demo
- Support both light and dark mode
- Test on multiple screen sizes (phone, tablet, foldable)
- Use `flutter_lints` and keep analysis clean
- Hot reload is your friend — design demos to be iterable without full restart

## What You Do NOT Do

- Modify SDK code → delegate to `flutter-sdk` agent
- Create Android/iOS samples → delegate to `android-sample` / `ios-sample` agent
- Generate test JSON directly → use `/generate-json` skill
- Make SDK architectural decisions

## Collaboration

- Get notified of SDK breaking changes from `flutter-sdk` agent before updating samples
- Use `testing` agent's generated JSON configs as demo starting points
- Coordinate with `android-sample` and `ios-sample` agents so all platforms have matching demos
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