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AstandyClient

An unofficial python client for the Standoff 2 game

📢 News: Project Telegram Channel 📚 Documentation: readthedocs

Installation

pip install astandy

Usage example

You need to obtain handshake for your game account and pass it to client

import asyncio

from Astandy import StandClient
from Astandy.generated.services import GetPlayerRequest
from Astandy.generated.listeners import MarketplaceRemoteEventListenerOnTradeRequestOpenedUpdate

client = StandClient("__your_handshake_here__")

async def main():
    await client.start()

    request = GetPlayerRequest()

    response = client.raw.PlayerRemoteService.getPlayer2Response(
        await client.send_request(
            *client.raw.PlayerRemoteService.getPlayer2Request(
                request
            )
        )
    )

    client.logger.info(f'getPlayer2 response: {response}')

    await client.stop()

if __name__ == "__main__":
    asyncio.run(main())

About handshake

There some limitation with handshake:

  • AxleBolt always try to fix ways to obtain handshake of account and also can add some new restrictions
  • Only one active handshake per account (If you log into the official Standoff 2 game client, your current session will be invalidated, and you will need to perform a new handshake.)
  • Handshake have limited lifetime must be refreshed periodically

What do all this rpc methods actually?

  • Try it out
  • And observe differences on account maybe or simply guess idk

Always use a test account when exploring unknown methods to avoid any risks to your main profile.

Also i am planning to release application for analyzing the official Standoff 2 game client rpc behavior.

Supported RPC methods

There not all supported rpc methods implemented. I am already fixed tools to autogen all rpc methods from game dump and i am planning to add them later.

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An unofficial python client for the Standoff 2

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