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mouzedrift edited this page Feb 7, 2022
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Collision
ID - The ID of the current Collision. Type - The Collision type e.g left wall, right wall, ceiling etc. Next - Set to -1 if you don't want to connect multiple Collisions otherwise set Next to another Collision ID to connect the Collisions. Previous - Set to -1 if you don't want to connect multiple Collisions otherwise set Previous to another Collision ID to connect the Collisions. Length - todo
Switch ID
The values 0 and 1 are ID's that cannot be toggled. If the value is set to 0 the object will always be in the "disabled" state and if set to 1 it will always be "enabled". ID's above 1 can be used for toggling object states on/off. Switch ID values should not exceed 255.
Action
These Actions decide what will happen with a certain Switch ID. Levers and other objects that operate as switches usually have this property. SetTrue - Turn Switch ID on. SetFalse - Turn Switch ID off. Toggle - Toggle Switch ID. Increment - Increment Switch ID. Decrement - Decrement Switch ID.
Scale
The scale of the object e.g "Half" is the background and "Full" is the foreground.
Disabled Resources
It is recommended to set this value to 0 otherwise some resources of the object won't get loaded and some animations may not work.