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Commiting PR that Canite made in draft a while ago; He gave me permission to re-submit PR#1331

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WarpedEdge wants to merge 1 commit intoAlbeoris:mainfrom
WarpedEdge:canite_animation_editor
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Commiting PR that Canite made in draft a while ago; He gave me permission to re-submit PR#1331
WarpedEdge wants to merge 1 commit intoAlbeoris:mainfrom
WarpedEdge:canite_animation_editor

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Going to re-post information from the PR Draft #1180

At the request of @WarpedEdge I have begun working on adding some new functionality to the model viewer so that animations can be edited/added/saved in a format compatible with the game. This will include:

  • the ability to pause and iterate over all of the animations key frames
  • editing model bone position/rotation/scale
  • saving new animations
  • adding new keyframes to these custom animations

This is still a work in progress at the moment but the first 3 bullet points above are currently working.
The .anim files must first be exported from Hades Workshop and placed in the StreamingAssets\Assets\Resources\Animations\ folder, then in the Model Viewer, first press E to generate an export file and E again to export the existing animation. Then press L to load that animation as a custom clip. Once the custom clip is loaded, you can press Space to pause the animation and use Z and X to decrement/increment the current paused keyframe. From here, you can select and bone and modify it and then press Space again to view the modified animation. Pressing E twice again to export will save this custom animation into a new .anim file (from the export configuration file).

459627300-729811ab-15cc-49a7-8bba-b8d6702ba3aa.mp4
459627516-e08d4ad2-1a7a-4a0a-99ae-4696ebf6149d-2.mp4

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