Commiting PR that Canite made in draft a while ago; He gave me permission to re-submit PR#1331
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WarpedEdge wants to merge 1 commit intoAlbeoris:mainfrom
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Commiting PR that Canite made in draft a while ago; He gave me permission to re-submit PR#1331WarpedEdge wants to merge 1 commit intoAlbeoris:mainfrom
WarpedEdge wants to merge 1 commit intoAlbeoris:mainfrom
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…sion to re-submit PR
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Going to re-post information from the PR Draft #1180
At the request of @WarpedEdge I have begun working on adding some new functionality to the model viewer so that animations can be edited/added/saved in a format compatible with the game. This will include:
This is still a work in progress at the moment but the first 3 bullet points above are currently working.
The .anim files must first be exported from Hades Workshop and placed in the
StreamingAssets\Assets\Resources\Animations\folder, then in the Model Viewer, first pressEto generate an export file andEagain to export the existing animation. Then pressLto load that animation as a custom clip. Once the custom clip is loaded, you can pressSpaceto pause the animation and useZandXto decrement/increment the current paused keyframe. From here, you can select and bone and modify it and then pressSpaceagain to view the modified animation. PressingEtwice again to export will save this custom animation into a new .anim file (from the export configuration file).459627300-729811ab-15cc-49a7-8bba-b8d6702ba3aa.mp4
459627516-e08d4ad2-1a7a-4a0a-99ae-4696ebf6149d-2.mp4