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I am currently working on #3 so we can package individual wasm modules per RuneScape version, and make the engine more agnostic to that. Once this is done (will be soon), we can cut a 244 branch and pump out every packet, and so on for other versions. For the engine, all we will have to do is change the |
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@hex-agon There is one change you will have to make on this here: And here for npcs: This will need to be + 1 length to be able to hold the additional mask. This program does a bunch of pre-calculating and caching that's why it runs so fast. |
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Fixed per comments |
Testing this is very easy to do, but the problem is:
Once you have these requirements completed then:
It is worth noting that as-is, rsbuf supports npc ids 0-8191. Just increase this number in the project But I am pretty confident the code will work as-is. |
Adds support for
damage2update flag present in the future 244 revision. A few notes: