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@Misc{prman,
author = {Pixar},
title = {{PhotoRealistic RenderMan (PrMan)}},
howpublished = {\url{http://renderman.pixar.com/view/renderman}},
year = {2014}
}
@Misc{rispec,
author = {Pixar},
title = {{RenderMan Interface Specification}},
howpublished = {\url{http://renderman.pixar.com/view/rispec}},
year = {2014}
}
@Misc{reyes,
author = {\relax Pixar},
title = {{REYES - RenderMan under the hood}},
howpublished = {\url{http://renderman.pixar.com/view/reyes-renderman-under-the-hood}},
year = {2014}
}
@misc{unityGaming,
author = {Unity3D},
title = {{Real-Time 3D Tools}},
howpublished = {\url{https://unity3d.com/}},
note = {Accessed: 2022-12-28},
year = {2016}
}
@misc{unrealEngine,
author = {\relax{Epic Games}},
title = {{Unreal Engine}},
howpublished = {\url{https://www.unrealengine.com}},
note = {Accessed: 2021-11-23},
year = {2020}
}
@misc{gameDesigning,
author = {\relax{Game Designing Engines}},
title = {{Overvew}},
howpublished = {\url{https://www.gamedesigning.org/career/video-game-engines/}},
year = {2020}
}
@Misc{aqsis,
author = {Gregory, P.},
title = {Aqsis},
howpublished = {\url{http://www.aqsis.org/}},
year = {2014}
}
@Misc{pixie,
author = {Okan Arikan},
title = {Pixie},
howpublished = {\url{http://www.renderpixie.com/}},
year = {2014}
}
@Misc{jrman,
author = {Horvilleur, G. and Vargas, J. and Garduno, E. and Falappa, A.},
title = {{jrMan}},
howpublished = {\url{http://www.jrman.org/}},
year = {2014}
}
@Misc{blender,
author = {{\relax Blender Foundation}},
title = {Blender},
howpublished = {\url{http://www.blender.org/}},
year = {2022}
}
@Misc{blenderpythonapi,
author = {{\relax Blender Foundation}},
title = {{Blender Python API}},
howpublished = {\url{http://www.blender.org/documentation/blender_python_api_2_69_10/}},
year = {2014}
}
@Misc{python,
author = {{\relax Python Software Foundation}},
title = {Python},
howpublished = {\url{http://www.python.org/}},
year = {2014}
}
@Misc{yaml,
author = {Clark C. Evans},
title = {YAML: YAML Ain't Markup Language},
howpublished = {\url{http://www.yaml.org/}},
year = {2014}
}
@Misc{pytorque,
author = {Rauch, A.},
title = {Pytorque},
howpublished = {\url{https://github.com/rauch/PyPBS}},
year = {2014}
}
@Misc{crender,
author = {SBEL},
title = {Chrono::Render},
howpublished = {\url{http://sbel.wisc.edu/Resources/Software/ChronoEngine/c_render/}},
year = {2014}
}
@Misc{3dsmax,
author = {{\relax Autodesk Media and Entertainment}},
title = {Autodesk 3ds Max},
howpublished = {\url{http://www.autodesk.com/3dsmax}},
year = {2022}
}
@Misc{maxscript,
author = {{\relax Autodesk Media and Entertainment}},
title = {MAX Script},
howpublished = {\url{http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/}},
year = {2014}
}
@Misc{maya,
author = {{\relax Autodesk Media and Entertainment}},
title = {Autodesk Maya},
howpublished = {\url{http://www.autodesk.com/maya}},
year = {2022}
}
@Misc{melscript,
author = {{\relax Autodesk Media and Entertainment}},
title = {Maya Embedded Language - MEL},
howpublished = {\url{http://download.autodesk.com/global/docs/maya2014/en_us/Commands/index.html}},
year = {2014}
}
@Misc{lightwave,
author = {{\relax NewTek, Inc.}},
title = {Lightwave 3D},
howpublished = {\url{http://www.lightwave3d.com/}},
year = {2014}
}
@Misc{lscript,
author = {{\relax NewTek, Inc.}},
title = {Lightwave Scripting Language},
howpublished = {\url{ftp://ftp.newtek.com/products/LightWave/SDK/LScriptUserGuide.pdf}},
year = {2014}
}
@Misc{opengl,
author = {{\relax Khronos Group}},
title = {{Open Graphics Library - OpenGL}},
howpublished = {\url{http://www.opengl.org/}},
year = {2014}
}
@Misc{irrlicht,
author = {{\relax Irrlicht}},
title = {{Open Source 3D Irrlicht Engine}},
howpublished = {\url{http://irrlicht.sourceforge.net/}},
year = {2014}
}
@misc{vhacd,
author = {Charles, P.W.D.},
title = {Volumetric Hierarchical Approximate Convex Decomposition},
year = {2016},
publisher = {GitHub},
journal = {GitHub repository},
howpublished = {\url{https://github.com/kmammou/v-hacd}},
commit = {940870ba14b8cef5fd3e805c4f02ff00929359aa}
}
@inproceedings{ogre2002,
title={{OGRE-3D} Program Visualization for {C++}},
author={Milne, I. and Rowe, G.},
booktitle={Proceedings of the 3rd Annual LTSN-ICS Conference},
year={2002}
}
@article{cook1982reflectance,
title={A reflectance model for computer graphics},
author={Cook, Robert L and Torrance, Kenneth E.},
journal={ACM Transactions on Graphics (ToG)},
volume={1},
number={1},
pages={7--24},
year={1982},
publisher={ACM New York, NY, USA}
}
@book{matt2016,
title = {Physically Based Rendering: From Theory to Implementation (3rd ed.)},
author = {Matt Pharr and Wenzel Jakob and Greg Humphreys},
isbn = {9780128006450},
pages = {1266},
year = {2016},
month = nov,
edition = {3rd},
publisher = {Morgan Kaufmann Publishers Inc.},
address = {San Francisco, CA, USA}
}
@inproceedings{movshovitz-attias2016how,
title = {How Useful Is Photo-Realistic Rendering for Visual Learning?},
booktitle = {European Conference on Computer Vision (ECCV) Workshops},
author = {Movshovitz-Attias, Yair and Kanade, Takeo and Sheikh, Yaser},
year = {2016},
pages = {202--217},
doi = {10.1007/978-3-319-49409-8_18},
}
@inproceedings{zhang2021physg,
address = {Nashville, USA},
title = {{PhySG}: {Inverse} {Rendering} with {Spherical} {Gaussians} for {Physics}-based {Material} {Editing} and {Relighting}},
doi = {10.1109/CVPR46437.2021.00541},
booktitle = {{IEEE}/{CVF} {Conference} on {Computer} {Vision} and {Pattern} {Recognition} ({CVPR})},
author = {Zhang, Kai and Luan, Fujun and Wang, Qianqian and Bala, Kavita and Snavely, Noah},
year = {2021},
keywords = {Neural renderer},
pages = {5449--5458},
file = {Zhang et al. - 2021 - PhySG Inverse Rendering with Spherical Gaussians .pdf:C\:\\Users\\wb619\\Zotero\\storage\\KBMN7GL7\\Zhang et al. - 2021 - PhySG Inverse Rendering with Spherical Gaussians .pdf:application/pdf},
}
@inproceedings{mildenhall2020nerf,
address = {Online},
title = {{NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis}},
doi = {10.1007/978-3-030-58452-8_24},
booktitle = {European Conference on Computer Vision (ECCV)},
author = {Mildenhall, Ben and Srinivasan, Pratul P. and Tancik, Matthew and Barron, Jonathan T. and Ramamoorthi, Ravi and Ng, Ren},
year = {2020},
pages = {405--421},
}
@article{muller2022instant,
title = {Instant Neural Graphics Primitives with a Multiresolution Hash Encoding},
volume = {41},
doi = {10.1145/3528223.3530127},
number = {4},
journal = {ACM Transactions on Graphics},
author = {Müller, Thomas and Evans, Alex and Schied, Christoph and Keller, Alexander},
year = {2022},
publisher = {Association for Computing Machinery},
pages = {1--15},
}
@inproceedings{boss2021nerd,
address = {Montreal, Canada},
title = {NeRD: Neural Reflectance Decomposition from Image Collections},
doi = {10.1109/ICCV48922.2021.01245},
booktitle = {IEEE/CVF International Conference on Computer Vision (ICCV)},
author = {Boss, Mark and Braun, Raphael and Jampani, Varun and Barron, Jonathan T. and Liu, Ce and Lensch, Hendrik P.A.},
year = {2021},
pages = {12664--12674},
}
@article{zhang2021nerfactor,
title = {NeRFactor: Neural Factorization of Shape and Reflectance under an Unknown Illumination},
volume = {40},
doi = {10.1145/3478513.3480496},
number = {6},
journal = {ACM Transactions on Graphics},
author = {Zhang, Xiuming and Srinivasan, Pratul P. and Deng, Boyang and Debevec, Paul and Freeman, William T. and Barron, Jonathan T.},
month = dec,
year = {2021},
publisher = {Association for Computing Machinery},
pages = {1--18},
}
@inproceedings{barron2021mip-nerf,
address = {Montreal, Canada},
title = {Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields},
doi = {10.1109/ICCV48922.2021.00580},
booktitle = {IEEE/CVF International Conference on Computer Vision (ICCV)},
author = {Barron, Jonathan T. and Mildenhall, Ben and Tancik, Matthew and Hedman, Peter and Martin-Brualla, Ricardo and Srinivasan, Pratul P.},
year = {2021},
pages = {5835--5844},
}
@inproceedings{wang2021neus,
title = {NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction},
volume = {34},
booktitle = {Neural Information Processing Systems (NeurIPS)},
author = {Wang, Peng and Liu, Lingjie and Liu, Yuan and Theobalt, Christian and Komura, Taku and Wang, Wenping},
year = {2021},
pages = {27171--27183},
}
@article{denninger2019blenderproc,
title = {BlenderProc},
journal = {arXiv},
author = {Denninger, Maximilian and Sundermeyer, Martin and Winkelbauer, Dominik and Zidan, Youssef and Olefir, Dmitry and Elbadrawy, Mohamad and Lodhi, Ahsan and Katam, Harinandan},
year = {2019},
doi = {10.48550/ARXIV.1911.01911},
}
@inproceedings{hodan2019photorealistic,
address = {Taipei, Taiwan},
title = {Photorealistic Image Synthesis for Object Instance Detection},
doi = {10.1109/ICIP.2019.8803821},
booktitle = {IEEE International Conference on Image Processing (ICIP)},
author = {Hodaň, Tomáš and Vineet, Vibhav and Gal, Ran and Shalev, Emanuel and Hanzelka, Jon and Connell, Treb and Urbina, Pedro and Sinha, Sudipta N. and Guenter, Brian},
month = sep,
year = {2019},
pages = {66--70},
}
@inproceedings{chen2021dib-r,
title = {DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer},
volume = {34},
booktitle = {Neural Information Processing Systems (NeurIPS)},
author = {Chen, Wenzheng and Litalien, Joey and Gao, Jun and Wang, Zian and Fuji Tsang, Clement and Khamis, Sameh and Litany, Or and Fidler, Sanja},
year = {2021},
pages = {22834--22848},
}
@article{li2018learning,
title = {Learning to Reconstruct Shape and Spatially-Varying Reflectance from a Single Image},
volume = {37},
doi = {10.1145/3272127.3275055},
number = {6},
journal = {ACM Transactions on Graphics},
author = {Li, Zhengqin and Xu, Zexiang and Ramamoorthi, Ravi and Sunkavalli, Kalyan and Chandraker, Manmohan},
month = dec,
year = {2018},
publisher = {Association for Computing Machinery},
pages = {1--11},
}
@article{guarnera2016brdf,
title = {{BRDF Representation and Acquisition}},
volume = {35},
doi = {10.1111/cgf.12867},
number = {2},
journal = {Computer Graphics Forum},
author = {Guarnera, D. and Guarnera, G.C. and Ghosh, A. and Denk, C. and Glencross, M.},
year = {2016},
pages = {625--650},
}
@article{schlick1994inexpensive,
title = {An Inexpensive BRDF Model for Physically-based Rendering},
volume = {13},
doi = {10.1111/1467-8659.1330233},
number = {3},
journal = {Computer Graphics Forum},
author = {Schlick, Christophe},
year = {1994},
pages = {233--246},
}
@Unpublished{embreeSDK,
Title = {Embree: High performance ray tracing kernels},
Author = {{Intel Corporation}},
Year = {2019},
note = {\url{https://www.embree.org/}}
}
@article{osprayIntel2016,
title={OSPRay-a CPU ray tracing framework for scientific visualization},
author={Wald, Ingo and Johnson, Gregory P and Amstutz, Jefferson and Brownlee, Carson and Knoll, Aaron and Jeffers, Jim and G{\"u}nther, Johannes and Navr{\'a}til, Paul},
journal={IEEE transactions on visualization and computer graphics},
volume={23},
number={1},
pages={931--940},
year={2016},
publisher={IEEE}
}
@MISC{vulkan,
author = {{Khronos Group}},
title = {\url{https://www.vulkan.org/}},
booktitle = {},
year = {2022},
pages = {},
publisher = {}
}
@article{denninger2023blenderproc2,
title = {BlenderProc2: A Procedural Pipeline for Photorealistic Rendering},
volume = {8},
doi = {10.21105/joss.04901},
number = {82},
journal = {Journal of Open Source Software},
author = {Denninger, Maximilian and Winkelbauer, Dominik and Sundermeyer, Martin and Boerdijk, Wout and Knauer, Markus and Strobl, Klaus H. and Humt, Matthias and Triebel, Rudolph},
year = {2023},
pages = {4901},
}
@article{filip2014template-based,
title = {Template-Based Sampling of Anisotropic BRDFs},
volume = {33},
doi = {10.1111/cgf.12477},
number = {7},
journal = {Computer Graphics Forum},
author = {Filip, J. and Vávra, R.},
year = {2014},
pages = {91--99},
}
@article{matusik2003data-driven,
title = {A Data-Driven Reflectance Model},
volume = {22},
doi = {10.1145/882262.882343},
number = {3},
journal = {ACM Transactions on Graphics},
author = {Matusik, Wojciech and Pfister, Hanspeter and Brand, Matt and McMillan, Leonard},
year = {2003},
note = {Place: New York, NY, USA
Publisher: Association for Computing Machinery},
pages = {759--769},
}
@book{lambert1760photometria,
title = {Photometria Sive de Mensura ET Gradibus Luminis, Colorum ET Umbrae},
publisher = {Klett},
author = {Lambert, Johann Heinrich},
year = {1760},
}
@article{phong1975illumination,
title = {Illumination for Computer Generated Pictures},
volume = {18},
doi = {10.1145/360825.360839},
number = {6},
journal = {Communications of the ACM},
author = {Phong, Bui Tuong},
year = {1975},
publisher = {Association for Computing Machinery},
pages = {311--317},
}
@article{walt_disney_animation_studios2012brdf,
title = {BRDF Explorer},
journal = {GitHub repository},
urldate = {2023-03-12},
author = {Walt Disney Animation Studios},
year = {2012},
}
@article{trowbridge1975average,
title = {Average Irregularity Representation of a Rough Surface for Ray Reflection},
volume = {65},
doi = {10.1364/JOSA.65.000531},
number = {5},
journal = {Journal of the Optical Society of America},
author = {Trowbridge, T. S. and Reitz, K. P.},
year = {1975},
publisher = {Optica Publishing Group},
pages = {531--536},
}
@inproceedings{walter2007microfacet,
address = {Grenoble, France},
title = {Microfacet Models for Refraction Through Rough Surfaces},
booktitle = {Eurographics Conference on Rendering Techniques},
author = {Walter, Bruce and Marschner, Stephen R and Li, Hongsong and Torrance, Kenneth E},
month = jun,
year = {2007},
pages = {195--206},
}
@article{clausen2018acquisition,
title = {Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces},
volume = {37},
doi = {10.1111/cgf.13470},
number = {4},
journal = {Computer Graphics Forum},
author = {Clausen, O. and Marroquim, R. and Fuhrmann, A.},
year = {2018},
pages = {1--12},
}
@article{tsirikoglou2017procedural,
title = {Procedural Modeling and Physically Based Rendering for Synthetic Data Generation in Automotive Applications},
author = {Tsirikoglou, Apostolia and Kronander, Joel and Wrenninge, Magnus and Unger, Jonas},
year = {2017},
journal = {arXiv preprint arXiv:1710.06270},
}
@inproceedings{zhang2017physically-based,
address = {Honolulu, HI, USA},
title = {Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks},
doi = {10.1109/CVPR.2017.537},
booktitle = {IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
author = {Zhang, Yinda and Song, Shuran and Yumer, Ersin and Savva, Manolis and Lee, Joon-Young and Jin, Hailin and Funkhouser, Thomas},
month = jul,
year = {2017},
pages = {5057--5065},
}
@article{tsirikoglou2020survey,
title = {A Survey of Image Synthesis Methods for Visual Machine Learning},
volume = {39},
doi = {10.1111/cgf.14047},
number = {6},
journal = {Computer Graphics Forum},
author = {Tsirikoglou, A. and Eilertsen, G. and Unger, J.},
year = {2020},
pages = {426--451},
}
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address = {Los Angeles, CA, USA},
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address = {Los Angeles, CA, USA},
title = {DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting},
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title = {NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images},
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address = {Los Angeles, CA, USA},
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@inproceedings{FongVolumeRendering2017,
author = {Fong, Julian and Wrenninge, Magnus and Kulla, Christopher and Habel, Ralf},
title = {Production volume rendering: SIGGRAPH 2017 course},
year = {2017},
isbn = {9781450350143},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3084873.3084907},
doi = {10.1145/3084873.3084907},
abstract = {This document might be out of date, please check online for an updated version.With significant advances in techniques, along with increasing computational power, path tracing has now become the predominant rendering method used in movie production. Thanks to these advances, volume rendering can now take full advantage of the path tracing revolution, allowing the creation of photoreal images that would not have been feasible only a few years ago. However, volume rendering also provides its own set of unique challenges that can be daunting to path tracer developers and researchers accustomed to dealing only with surfaces. While recent texts and materials have covered some of these challenges, to the best of our knowledge none have comprehensively done so, especially when confronted with the complexity and scale demands required by production. For example, the last volume rendering course at SIGGRAPH in 2011 discussed ray marching and precomputed lighting and shadowing, none of which are techniques advisable for production purposes in 2017.},
booktitle = {ACM SIGGRAPH 2017 Courses},
articleno = {2},
numpages = {79},
location = {Los Angeles, California},
series = {SIGGRAPH '17}
}