(SOLVED)
#2983
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Code or game sample with your setup always helps :) |
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My UI is responsive https://github.com/stride3d/stride-community-toolkit/tree/main/examples/code-only/Example10_StrideUI_DragAndDrop |
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Hi everyone, I am working on a UI (Main menu - Pause menu) tutorial for Stride. The example is almost done but one thing I was not expecting to see was the slowness of it. I am setting all event connections on Start so there is no update slowing the engine down.
I use a gaming laptop and it runs other engines/games just fine so it should not be a hardware problem either. Stride's own UI is responsive but when I use the UI on the game it is quite slow.
Buttons take almost a second to process a click.
Is this normal for UI on the engine? When the game built for a platform, will it be solved or this is the speed and I need to solve the problem before building it?
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