Scene Picking implementation #2863
Eideren
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Checking to see if your cursor is above a given mesh is not that straightforward to setup, you'll find three file in the archive below,
Picking.cswith the standard c# classes required to set it up,PickingForwardShadingEffect.sdfxand its*.csfile for the shader part of the logic.You'll need to drop
PickingForwardShadingEffect.sdfxand its*.csin your game's effects directory, create one if it is not already done and add it to your project's*.sdpkgUsage:
The majority of the implementation is lifted off of Stride's own scene picking system, fixed a couple of issues specific to how games are setup compared to the editor.
This implementation could be fairly easily adapted to handle other locations than just under the mouse cursor if needed
Picking.zip
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