Vulkan Backend Vsync not Working #2824
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IndieDev99
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Adding my comment from Discord here as I missed this discussion. Looks like the Direct3d swapchain grabs the property before presenting The vulkan one only seems to be applied when the Swapchain is created You may either have to set the value before the graphics device is created by overriding the Game class or by recreating the graphics device with the new value. I dont know why OpenGL works though, seems like it doesnt access that property in the swapchain class so it may be handled a different way. |
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I have tried this code in Start()
GraphicsDevice.Presenter.PresentInterval = Stride.Graphics.PresentInterval.Immediate;
It is working with
1)DX11, DX12 (Dirext3D11 and 12)
2) OpenGL
But it's not working with Vulkan.
Why it's not working with Vulkan??
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