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SWcontext.c
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308 lines (257 loc) · 10.2 KB
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#include "SWcontext.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
static SWubyte _1byte_tmp_buf[] = {0};
static SWubyte _1px_tmp_tex[] = {0, 200, 200};
sw_inline SWint _swBufferIndex(const SWcontext *ctx, const SWenum type) {
((void)ctx);
const SWint i = type - SW_ARRAY_BUFFER;
assert(i < sizeof(ctx->binded_buffers) / sizeof(SWint));
return i;
}
sw_inline SWbuffer *_swBindedBuffer(SWcontext *ctx, const SWenum type) {
const SWint i = _swBufferIndex(ctx, type);
const SWint buf = ctx->binded_buffers[i];
assert(buf >= 0 && buf < sizeof(ctx->buffers));
return &ctx->buffers[buf];
}
void swCtxInit(SWcontext *ctx, const SWint w, const SWint h) {
memset(ctx, 0, sizeof(SWcontext));
ctx->cur_framebuffer = swCtxCreateFramebuffer(ctx, SW_BGRA8888, w, h, 1);
ctx->render_flags = DEFAULT_RENDER_FLAGS;
ctx->curve_tolerance = 8.0f;
ctx->binded_buffers[0] = -1;
ctx->binded_buffers[1] = -1;
swCPUInfoInit(&ctx->cpu_info);
extern SWfloat _sw_ubyte_to_float_table[256];
if (_sw_ubyte_to_float_table[1] == 0) {
SWint i;
for (i = 1; i < 256; i++) {
_sw_ubyte_to_float_table[i] = (SWfloat)i / 255;
}
}
}
void swCtxDestroy(SWcontext *ctx) {
for (SWint i = 0; i < ctx->num_programs; i++) {
swCtxDeleteProgram(ctx, i);
}
for (SWint i = 0; i < ctx->num_buffers; i++) {
swCtxDeleteBuffer(ctx, i);
}
for (SWint i = 0; i < ctx->num_framebuffers; i++) {
swFbufDestroy(&ctx->framebuffers[i]);
}
for (SWint i = 0; i < ctx->num_textures; i++) {
swCtxDeleteTexture(ctx, i);
}
swCPUInfoDestroy(&ctx->cpu_info);
memset(ctx, 0, sizeof(SWcontext));
}
/*************************************************************************************************/
SWint swCtxCreateBuffer(SWcontext *ctx) {
assert(ctx->num_buffers < sizeof(ctx->buffers) / sizeof(SWbuffer) - 1);
SWint i, index = ctx->num_buffers;
for (i = 0; i < ctx->num_buffers; i++) {
if (ctx->buffers[i].data == NULL) {
index = i;
break;
}
}
SWbuffer *b = &ctx->buffers[index];
swBufInit(b, sizeof(SWubyte), &_1byte_tmp_buf);
if (index == ctx->num_buffers) {
ctx->num_buffers++;
return ctx->num_buffers;
} else {
return index + 1;
}
}
void swCtxDeleteBuffer(SWcontext *ctx, SWint buf) {
buf -= 1;
SWbuffer *b = &ctx->buffers[buf];
if (b->data != &_1byte_tmp_buf) {
swBufDestroy(b);
}
if (buf == ctx->num_buffers - 1) {
ctx->num_buffers--;
}
}
void swCtxBindBuffer(SWcontext *ctx, const SWenum type, const SWint buf) {
const SWint i = _swBufferIndex(ctx, type);
ctx->binded_buffers[i] = buf - 1;
}
void swCtxBufferData(SWcontext *ctx, const SWenum type, const SWuint size,
const void *data) {
SWbuffer *b = _swBindedBuffer(ctx, type);
swBufInit(b, size, data);
}
void swCtxBufferSubData(SWcontext *ctx, const SWenum type, const SWuint offset,
const SWuint size, const void *data) {
assert(data);
SWbuffer *b = _swBindedBuffer(ctx, type);
swBufSetData(b, offset, size, data);
}
void swCtxGetBufferSubData(SWcontext *ctx, SWenum type, SWuint offset, SWuint size,
void *data) {
SWbuffer *b = _swBindedBuffer(ctx, type);
swBufGetData(b, offset, size, data);
}
/*************************************************************************************************/
SWint swCtxCreateFramebuffer(SWcontext *ctx, SWenum type, const SWint w, const SWint h,
const SWint with_depth) {
assert(ctx->num_framebuffers < sizeof(ctx->framebuffers) / sizeof(SWframebuffer) - 1);
SWint i, index = ctx->num_framebuffers;
for (i = 0; i < ctx->num_framebuffers; i++) {
if (ctx->framebuffers[i].pixels == NULL) {
index = i;
break;
}
}
SWframebuffer *f = &ctx->framebuffers[index];
swFbufInit(f, type, w, h, with_depth);
if (index == ctx->num_framebuffers) {
return ctx->num_framebuffers++;
} else {
return index;
}
}
void swCtxDeleteFramebuffer(SWcontext *ctx, const SWint i) {
SWframebuffer *f = &ctx->framebuffers[i];
swFbufDestroy(f);
}
void swCtxBindFramebuffer(SWcontext *ctx, const SWint i) { ctx->cur_framebuffer = i; }
SWint swCtxGetCurFramebuffer(SWcontext *ctx) { return ctx->cur_framebuffer; }
const void *swCtxGetPixelDataRef(SWcontext *ctx, const SWint i) {
SWframebuffer *f = &ctx->framebuffers[i];
return f->pixels;
}
const void *swCtxGetDepthDataRef(SWcontext *ctx, const SWint i) {
SWframebuffer *f = &ctx->framebuffers[i];
return f->zbuf->depth;
}
void swCtxBlitPixels(SWcontext *ctx, const SWint x, const SWint y, const SWint pitch, const SWenum type,
const SWenum mode, const SWint w, const SWint h, const void *pixels, const SWfloat scale) {
SWframebuffer *f = &ctx->framebuffers[ctx->cur_framebuffer];
swFbufBlitPixels(f, x, y, pitch, type, mode, w, h, pixels, scale);
}
void swCtxBlitTexture(SWcontext *ctx, const SWint x, const SWint y, const SWfloat scale) {
SWframebuffer *f = &ctx->framebuffers[ctx->cur_framebuffer];
SWtexture *t = &ctx->textures[ctx->binded_textures[ctx->active_tex_slot]];
swFbufBlitTexture(f, x, y, t, scale);
}
/*************************************************************************************************/
SWint swCtxCreateTexture(SWcontext *ctx) {
assert(ctx->num_textures < sizeof(ctx->textures) / sizeof(SWtexture) - 1);
SWint i, index = ctx->num_textures;
for (i = 0; i < ctx->num_textures; i++) {
if (ctx->textures[i].pixels == NULL) {
index = i;
break;
}
}
SWtexture *t = &ctx->textures[index];
swTexInit(t, SW_RGB, SW_UNSIGNED_BYTE, 1, 1, _1px_tmp_tex);
if (index == ctx->num_textures) {
return ctx->num_textures++;
} else {
return index;
}
}
void swCtxDeleteTexture(SWcontext *ctx, const SWint tex) {
SWtexture *t = &ctx->textures[tex];
if (t->pixels != _1px_tmp_tex) {
swTexDestroy(t);
}
if (tex == ctx->num_textures - 1) {
ctx->num_textures--;
}
}
void swCtxActiveTexture(SWcontext *ctx, const SWint slot) { ctx->active_tex_slot = slot; }
void swCtxBindTexture(SWcontext *ctx, const SWint tex) {
ctx->binded_textures[ctx->active_tex_slot] = tex;
}
void swCtxTexImage2D(SWcontext *ctx, const SWenum mode, const SWenum type, const SWint w, const SWint h,
const void *pixels) {
SWtexture *t = &ctx->textures[ctx->binded_textures[ctx->active_tex_slot]];
swTexDestroy(t);
swTexInit(t, mode, type, w, h, pixels);
}
void swCtxTexImage2DMove_malloced(SWcontext *ctx, const SWenum mode, const SWenum type, const SWint w,
const SWint h, void *pixels) {
SWtexture *t = &ctx->textures[ctx->binded_textures[ctx->active_tex_slot]];
swTexInitMove_malloced(t, mode, type, w, h, pixels);
}
static void _sw_null_free(void *p) { ((void)p); }
void swCtxTexImage2DConst(SWcontext *ctx, const SWenum mode, const SWenum type, const SWint w, const SWint h,
void *pixels) {
SWtexture *t = &ctx->textures[ctx->binded_textures[ctx->active_tex_slot]];
swTexInitMove(t, mode, type, w, h, pixels, _sw_null_free);
}
/*************************************************************************************************/
static VSHADER empty_vshader(VS_IN, VS_OUT) {
((void)attribs);
((void)index);
((void)uniforms);
((void)out_data);
}
static FSHADER empty_fshader(FS_IN, FS_OUT) {
((void)f_in_data);
((void)uniforms);
((void)f_out_data);
((void)b_discard);
}
SWint swCtxCreateProgram(SWcontext *ctx) {
assert(ctx->num_programs < sizeof(ctx->programs) / sizeof(SWprogram) - 1);
SWint i, index = ctx->num_programs;
for (i = 0; i < ctx->num_programs; i++) {
if (ctx->programs[i].v_proc == NULL) {
index = i;
break;
}
}
SWprogram *p = &ctx->programs[index];
swProgInit(p, ctx->uniform_buf, empty_vshader, empty_fshader, 0);
if (index == ctx->num_programs) {
return ctx->num_programs++;
} else {
return index;
}
}
void swCtxInitProgram(SWcontext *ctx, vtx_shader_proc v_proc, frag_shader_proc f_proc,
SWint v_out_floats) {
SWprogram *p = &ctx->programs[ctx->cur_program];
swProgInit(p, ctx->uniform_buf, v_proc, f_proc, v_out_floats);
}
void swCtxDeleteProgram(SWcontext *ctx, const SWint program) {
SWprogram *p = &ctx->programs[program];
swProgDestroy(p);
if (program == ctx->num_programs - 1) {
ctx->num_programs--;
}
}
void swCtxUseProgram(SWcontext *ctx, const SWint program) {
assert(program < ctx->num_programs);
ctx->cur_program = program;
}
void swCtxRegisterUniform(SWcontext *ctx, const SWint index, const SWenum type) {
SWprogram *p = &ctx->programs[ctx->cur_program];
assert(p->v_proc != empty_vshader && p->f_proc != empty_fshader);
swProgRegUniform(p, index, type);
}
void swCtxRegisterUniformv(SWcontext *ctx, const SWint index, const SWenum type, const SWint num) {
SWprogram *p = &ctx->programs[ctx->cur_program];
assert(p->v_proc != empty_vshader && p->f_proc != empty_fshader);
swProgRegUniformv(p, index, type, num);
}
void swCtxSetUniform(SWcontext *ctx, const SWint index, const SWenum type, const void *data) {
SWprogram *p = &ctx->programs[ctx->cur_program];
assert(p->v_proc != empty_vshader && p->f_proc != empty_fshader);
swProgSetProgramUniform(p, index, type, data);
}
void swCtxSetUniformv(SWcontext *ctx, const SWint index, const SWenum type, const SWint num,
const void *data) {
SWprogram *p = &ctx->programs[ctx->cur_program];
assert(p->v_proc != empty_vshader && p->f_proc != empty_fshader);
swProgSetProgramUniformv(p, index, type, num, data);
}