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in_sdl.c
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1308 lines (1156 loc) · 36.2 KB
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/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2005 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include <SDL2/SDL.h>
static qboolean windowhasfocus = true; // just in case sdl fails to tell us...
static qboolean textmode;
static cvar_t in_debugkeys = {"in_debugkeys", "0", CVAR_NONE};
#ifdef __APPLE__
/* Mouse acceleration needs to be disabled on OS X */
#define MACOS_X_ACCELERATION_HACK
#endif
#ifdef MACOS_X_ACCELERATION_HACK
#include <IOKit/IOKitLib.h>
#include <IOKit/IOTypes.h>
#include <IOKit/hidsystem/IOHIDLib.h>
#include <IOKit/hidsystem/IOHIDParameter.h>
#include <IOKit/hidsystem/event_status_driver.h>
#include <CoreFoundation/CoreFoundation.h>
#endif
// SDL2 Game Controller cvars
cvar_t joy_deadzone_look = {"joy_deadzone_look", "0.175", CVAR_ARCHIVE};
cvar_t joy_deadzone_move = {"joy_deadzone_move", "0.175", CVAR_ARCHIVE};
cvar_t joy_outer_threshold_look = {"joy_outer_threshold_look", "0.02",
CVAR_ARCHIVE};
cvar_t joy_outer_threshold_move = {"joy_outer_threshold_move", "0.02",
CVAR_ARCHIVE};
cvar_t joy_deadzone_trigger = {"joy_deadzone_trigger", "0.2", CVAR_ARCHIVE};
cvar_t joy_sensitivity_yaw = {"joy_sensitivity_yaw", "240", CVAR_ARCHIVE};
cvar_t joy_sensitivity_pitch = {"joy_sensitivity_pitch", "130", CVAR_ARCHIVE};
cvar_t joy_invert = {"joy_invert", "0", CVAR_ARCHIVE};
cvar_t joy_exponent = {"joy_exponent", "2", CVAR_ARCHIVE};
cvar_t joy_exponent_move = {"joy_exponent_move", "2", CVAR_ARCHIVE};
cvar_t joy_swapmovelook = {"joy_swapmovelook", "0", CVAR_ARCHIVE};
cvar_t joy_enable = {"joy_enable", "1", CVAR_ARCHIVE};
#if defined(USE_SDL2)
static SDL_JoystickID joy_active_instaceid = -1;
static SDL_GameController* joy_active_controller = NULL;
#endif
static qboolean no_mouse = false;
static int buttonremap[] = {K_MOUSE1, K_MOUSE3, /* right button */
K_MOUSE2, /* middle button */
#if !defined(USE_SDL2) /* mousewheel up/down not counted as buttons in SDL2 */
K_MWHEELUP, K_MWHEELDOWN,
#endif
K_MOUSE4, K_MOUSE5};
/* total accumulated mouse movement since last frame */
static int total_dx, total_dy = 0;
static int SDLCALL IN_FilterMouseEvents(const SDL_Event* event) {
switch (event->type) {
case SDL_MOUSEMOTION:
// case SDL_MOUSEBUTTONDOWN:
// case SDL_MOUSEBUTTONUP:
return 0;
}
return 1;
}
#if defined(USE_SDL2)
static int SDLCALL IN_SDL2_FilterMouseEvents(void* userdata, SDL_Event* event) {
return IN_FilterMouseEvents(event);
}
#endif
static void IN_BeginIgnoringMouseEvents(void) {
#if defined(USE_SDL2)
SDL_EventFilter currentFilter = NULL;
void* currentUserdata = NULL;
SDL_GetEventFilter(¤tFilter, ¤tUserdata);
if (currentFilter != IN_SDL2_FilterMouseEvents)
SDL_SetEventFilter(IN_SDL2_FilterMouseEvents, NULL);
#else
if (SDL_GetEventFilter() != IN_FilterMouseEvents)
SDL_SetEventFilter(IN_FilterMouseEvents);
#endif
}
static void IN_EndIgnoringMouseEvents(void) {
#if defined(USE_SDL2)
SDL_EventFilter currentFilter;
void* currentUserdata;
if (SDL_GetEventFilter(¤tFilter, ¤tUserdata) == SDL_TRUE)
SDL_SetEventFilter(NULL, NULL);
#else
if (SDL_GetEventFilter() != NULL)
SDL_SetEventFilter(NULL);
#endif
}
#ifdef MACOS_X_ACCELERATION_HACK
static cvar_t in_disablemacosxmouseaccel = {"in_disablemacosxmouseaccel", "1",
CVAR_ARCHIVE};
static double originalMouseSpeed = -1.0;
static io_connect_t IN_GetIOHandle(void) {
io_connect_t iohandle = MACH_PORT_NULL;
io_service_t iohidsystem = MACH_PORT_NULL;
mach_port_t masterport =
kIOMainPortDefault; // Use kIOMainPortDefault directly
kern_return_t status;
iohidsystem = IORegistryEntryFromPath(
masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
if (!iohidsystem)
return 0;
status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType,
&iohandle);
if (status != KERN_SUCCESS)
return 0;
IOObjectRelease(iohidsystem);
return iohandle;
}
static void IN_DisableOSXMouseAccel(void) {
io_connect_t mouseDev = IN_GetIOHandle();
if (mouseDev != 0) {
CFTypeRef accelRef = IORegistryEntryCreateCFProperty(
(io_registry_entry_t)mouseDev, CFSTR(kIOHIDMouseAccelerationType),
kCFAllocatorDefault, 0);
if (accelRef) {
if (CFGetTypeID(accelRef) == CFNumberGetTypeID()) {
CFNumberGetValue((CFNumberRef)accelRef, kCFNumberDoubleType,
&originalMouseSpeed);
}
CFRelease(accelRef);
} else {
Cvar_Set("in_disablemacosxmouseaccel", "0");
Con_Printf(
"WARNING: Could not disable mouse acceleration (failed at "
"IORegistryEntryCreateCFProperty).\n");
return;
}
double disableValue = -1.0;
CFNumberRef accelValue =
CFNumberCreate(kCFAllocatorDefault, kCFNumberDoubleType, &disableValue);
if (IORegistryEntrySetCFProperty((io_registry_entry_t)mouseDev,
CFSTR(kIOHIDMouseAccelerationType),
accelValue) != KERN_SUCCESS) {
Cvar_Set("in_disablemacosxmouseaccel", "0");
Con_Printf(
"WARNING: Could not disable mouse acceleration (failed at "
"IORegistryEntrySetCFProperty).\n");
}
CFRelease(accelValue);
IOServiceClose(mouseDev);
} else {
Cvar_Set("in_disablemacosxmouseaccel", "0");
Con_Printf(
"WARNING: Could not disable mouse acceleration (failed at "
"IO_GetIOHandle).\n");
}
}
static void IN_ReenableOSXMouseAccel(void) {
io_connect_t mouseDev = IN_GetIOHandle();
if (mouseDev != 0) {
CFNumberRef accelValue = CFNumberCreate(
kCFAllocatorDefault, kCFNumberDoubleType, &originalMouseSpeed);
if (IORegistryEntrySetCFProperty((io_registry_entry_t)mouseDev,
CFSTR(kIOHIDMouseAccelerationType),
accelValue) != KERN_SUCCESS) {
Con_Printf(
"WARNING: Could not re-enable mouse acceleration (failed at "
"IORegistryEntrySetCFProperty).\n");
}
CFRelease(accelValue);
IOServiceClose(mouseDev);
} else {
Con_Printf(
"WARNING: Could not re-enable mouse acceleration (failed at "
"IO_GetIOHandle).\n");
}
originalMouseSpeed = -1;
}
#endif /* MACOS_X_ACCELERATION_HACK */
void IN_Activate(void) {
if (no_mouse)
return;
#ifdef MACOS_X_ACCELERATION_HACK
/* Save the status of mouse acceleration */
if (originalMouseSpeed == -1 && in_disablemacosxmouseaccel.value)
IN_DisableOSXMouseAccel();
#endif
#if defined(USE_SDL2)
#ifdef __APPLE__
{
// Work around https://github.com/sezero/quakespasm/issues/48
int width, height;
SDL_GetWindowSize((SDL_Window*)VID_GetWindow(), &width, &height);
SDL_WarpMouseInWindow((SDL_Window*)VID_GetWindow(), width / 2, height / 2);
}
#endif
if (SDL_SetRelativeMouseMode(SDL_TRUE) != 0) {
Con_Printf("WARNING: SDL_SetRelativeMouseMode(SDL_TRUE) failed.\n");
}
#else
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON) {
SDL_WM_GrabInput(SDL_GRAB_ON);
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON)
Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_ON) failed.\n");
}
if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE) {
SDL_ShowCursor(SDL_DISABLE);
if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE)
Con_Printf("WARNING: SDL_ShowCursor(SDL_DISABLE) failed.\n");
}
#endif
IN_EndIgnoringMouseEvents();
total_dx = 0;
total_dy = 0;
}
void IN_Deactivate(qboolean free_cursor) {
if (no_mouse)
return;
#ifdef MACOS_X_ACCELERATION_HACK
if (originalMouseSpeed != -1)
IN_ReenableOSXMouseAccel();
#endif
if (free_cursor) {
#if defined(USE_SDL2)
SDL_SetRelativeMouseMode(SDL_FALSE);
#else
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF) {
SDL_WM_GrabInput(SDL_GRAB_OFF);
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF)
Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_OFF) failed.\n");
}
if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE) {
SDL_ShowCursor(SDL_ENABLE);
if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE)
Con_Printf("WARNING: SDL_ShowCursor(SDL_ENABLE) failed.\n");
}
#endif
}
/* discard all mouse events when input is deactivated */
IN_BeginIgnoringMouseEvents();
}
void IN_StartupJoystick(void) {
#if defined(USE_SDL2)
int i;
int nummappings;
char controllerdb[MAX_OSPATH];
SDL_GameController* gamecontroller;
if (COM_CheckParm("-nojoy"))
return;
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == -1) {
Con_Warning("could not initialize SDL Game Controller\n");
return;
}
// Load additional SDL2 controller definitions from gamecontrollerdb.txt
q_snprintf(controllerdb, sizeof(controllerdb), "%s/gamecontrollerdb.txt",
com_basedir);
nummappings = SDL_GameControllerAddMappingsFromFile(controllerdb);
if (nummappings > 0)
Con_Printf("%d mappings loaded from gamecontrollerdb.txt\n", nummappings);
// Also try host_parms->userdir
if (host_parms->userdir != host_parms->basedir) {
q_snprintf(controllerdb, sizeof(controllerdb), "%s/gamecontrollerdb.txt",
host_parms->userdir);
nummappings = SDL_GameControllerAddMappingsFromFile(controllerdb);
if (nummappings > 0)
Con_Printf("%d mappings loaded from gamecontrollerdb.txt\n", nummappings);
}
for (i = 0; i < SDL_NumJoysticks(); i++) {
const char* joyname = SDL_JoystickNameForIndex(i);
if (SDL_IsGameController(i)) {
const char* controllername = SDL_GameControllerNameForIndex(i);
gamecontroller = SDL_GameControllerOpen(i);
if (gamecontroller) {
Con_Printf("detected controller: %s\n",
controllername != NULL ? controllername : "NULL");
joy_active_instaceid = SDL_JoystickInstanceID(
SDL_GameControllerGetJoystick(gamecontroller));
joy_active_controller = gamecontroller;
break;
} else {
Con_Warning("failed to open controller: %s\n",
controllername != NULL ? controllername : "NULL");
}
} else {
Con_Warning("joystick missing controller mappings: %s\n",
joyname != NULL ? joyname : "NULL");
}
}
#endif
}
void IN_ShutdownJoystick(void) {
#if defined(USE_SDL2)
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
#endif
}
void IN_Init(void) {
textmode = Key_TextEntry();
#if !defined(USE_SDL2)
SDL_EnableUNICODE(textmode);
if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,
SDL_DEFAULT_REPEAT_INTERVAL) == -1)
Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n");
#else
if (textmode)
SDL_StartTextInput();
else
SDL_StopTextInput();
#endif
if (safemode || COM_CheckParm("-nomouse")) {
no_mouse = true;
/* discard all mouse events when input is deactivated */
IN_BeginIgnoringMouseEvents();
}
#ifdef MACOS_X_ACCELERATION_HACK
Cvar_RegisterVariable(&in_disablemacosxmouseaccel);
#endif
Cvar_RegisterVariable(&in_debugkeys);
Cvar_RegisterVariable(&joy_sensitivity_yaw);
Cvar_RegisterVariable(&joy_sensitivity_pitch);
Cvar_RegisterVariable(&joy_deadzone_look);
Cvar_RegisterVariable(&joy_deadzone_move);
Cvar_RegisterVariable(&joy_outer_threshold_look);
Cvar_RegisterVariable(&joy_outer_threshold_move);
Cvar_RegisterVariable(&joy_deadzone_trigger);
Cvar_RegisterVariable(&joy_invert);
Cvar_RegisterVariable(&joy_exponent);
Cvar_RegisterVariable(&joy_exponent_move);
Cvar_RegisterVariable(&joy_swapmovelook);
Cvar_RegisterVariable(&joy_enable);
IN_Activate();
IN_StartupJoystick();
}
void IN_Shutdown(void) {
IN_Deactivate(true);
IN_ShutdownJoystick();
}
extern cvar_t cl_maxpitch; /* johnfitz -- variable pitch clamping */
extern cvar_t cl_minpitch; /* johnfitz -- variable pitch clamping */
void IN_MouseMotion(int dx, int dy) {
if (!windowhasfocus)
dx = dy = 0; // don't change view angles etc while unfocused.
total_dx += dx;
total_dy += dy;
}
#if defined(USE_SDL2)
typedef struct joyaxis_s {
float x;
float y;
} joyaxis_t;
typedef struct joy_buttonstate_s {
qboolean buttondown[SDL_CONTROLLER_BUTTON_MAX];
} joybuttonstate_t;
typedef struct axisstate_s {
float axisvalue[SDL_CONTROLLER_AXIS_MAX]; // normalized to +-1
} joyaxisstate_t;
static joybuttonstate_t joy_buttonstate;
static joyaxisstate_t joy_axisstate;
static double joy_buttontimer[SDL_CONTROLLER_BUTTON_MAX];
static double joy_emulatedkeytimer[6];
#ifdef __WATCOMC__ /* OW1.9 doesn't have powf() / sqrtf() */
#define powf pow
#define sqrtf sqrt
#endif
/*
================
IN_AxisMagnitude
Returns the vector length of the given joystick axis
================
*/
static vec_t IN_AxisMagnitude(joyaxis_t axis) {
vec_t magnitude = sqrtf((axis.x * axis.x) + (axis.y * axis.y));
return magnitude;
}
/*
================
IN_ApplyEasing
assumes axis values are in [-1, 1] and the vector magnitude has been clamped
at 1. Raises the axis values to the given exponent, keeping signs.
================
*/
static joyaxis_t IN_ApplyEasing(joyaxis_t axis, float exponent) {
joyaxis_t result = {0};
vec_t eased_magnitude;
vec_t magnitude = IN_AxisMagnitude(axis);
if (magnitude == 0)
return result;
eased_magnitude = powf(magnitude, exponent);
result.x = axis.x * (eased_magnitude / magnitude);
result.y = axis.y * (eased_magnitude / magnitude);
return result;
}
/*
================
IN_ApplyDeadzone
in: raw joystick axis values converted to floats in +-1
out: applies a circular inner deadzone and a circular outer threshold and clamps
the magnitude at 1 (my 360 controller is slightly non-circular and the stick
travels further on the diagonals)
deadzone is expected to satisfy 0 < deadzone < 1 - outer_threshold
outer_threshold is expected to satisfy 0 < outer_threshold < 1 - deadzone
from https://github.com/jeremiah-sypult/Quakespasm-Rift
and adapted from
http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html
================
*/
static joyaxis_t IN_ApplyDeadzone(joyaxis_t axis,
float deadzone,
float outer_threshold) {
joyaxis_t result = {0};
vec_t magnitude = IN_AxisMagnitude(axis);
if (magnitude > deadzone) {
// rescale the magnitude so deadzone becomes 0, and 1-outer_threshold
// becomes 1
const vec_t new_magnitude =
q_min(1.0, (magnitude - deadzone) / (1.0 - deadzone - outer_threshold));
const vec_t scale = new_magnitude / magnitude;
result.x = axis.x * scale;
result.y = axis.y * scale;
}
return result;
}
/*
================
IN_KeyForControllerButton
================
*/
static int IN_KeyForControllerButton(SDL_GameControllerButton button) {
switch (button) {
case SDL_CONTROLLER_BUTTON_A:
return K_ABUTTON;
case SDL_CONTROLLER_BUTTON_B:
return K_BBUTTON;
case SDL_CONTROLLER_BUTTON_X:
return K_XBUTTON;
case SDL_CONTROLLER_BUTTON_Y:
return K_YBUTTON;
case SDL_CONTROLLER_BUTTON_BACK:
return K_TAB;
case SDL_CONTROLLER_BUTTON_START:
return K_ESCAPE;
case SDL_CONTROLLER_BUTTON_LEFTSTICK:
return K_LTHUMB;
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
return K_RTHUMB;
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
return K_LSHOULDER;
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
return K_RSHOULDER;
case SDL_CONTROLLER_BUTTON_DPAD_UP:
return K_UPARROW;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
return K_DOWNARROW;
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
return K_LEFTARROW;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
return K_RIGHTARROW;
default:
return 0;
}
}
/*
================
IN_JoyKeyEvent
Sends a Key_Event if a unpressed -> pressed or pressed -> unpressed transition
occurred, and generates key repeats if the button is held down.
Adapted from DarkPlaces by lordhavoc
================
*/
static void IN_JoyKeyEvent(qboolean wasdown,
qboolean isdown,
int key,
double* timer) {
// we can't use `realtime` for key repeats because it is not monotomic
const double currenttime = Sys_DoubleTime();
if (wasdown) {
if (isdown) {
if (currenttime >= *timer) {
*timer = currenttime + 0.1;
Key_Event(key, true);
}
} else {
*timer = 0;
Key_Event(key, false);
}
} else {
if (isdown) {
*timer = currenttime + 0.5;
Key_Event(key, true);
}
}
}
#endif
/*
================
IN_Commands
Emit key events for game controller buttons, including emulated buttons for
analog sticks/triggers
================
*/
void IN_Commands(void) {
#if defined(USE_SDL2)
joyaxisstate_t newaxisstate;
int i;
const float stickthreshold = 0.9;
const float triggerthreshold = joy_deadzone_trigger.value;
if (!joy_enable.value)
return;
if (!joy_active_controller)
return;
// emit key events for controller buttons
for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++) {
qboolean newstate = SDL_GameControllerGetButton(
joy_active_controller, (SDL_GameControllerButton)i);
qboolean oldstate = joy_buttonstate.buttondown[i];
joy_buttonstate.buttondown[i] = newstate;
// NOTE: This can cause a reentrant call of IN_Commands, via
// SCR_ModalMessage when confirming a new game.
IN_JoyKeyEvent(oldstate, newstate,
IN_KeyForControllerButton((SDL_GameControllerButton)i),
&joy_buttontimer[i]);
}
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; i++) {
newaxisstate.axisvalue[i] =
SDL_GameControllerGetAxis(joy_active_controller,
(SDL_GameControllerAxis)i) /
32768.0f;
}
// emit emulated arrow keys so the analog sticks can be used in the menu
if (key_dest != key_game) {
IN_JoyKeyEvent(
joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] < -stickthreshold,
newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] < -stickthreshold,
K_LEFTARROW, &joy_emulatedkeytimer[0]);
IN_JoyKeyEvent(
joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] > stickthreshold,
newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX] > stickthreshold,
K_RIGHTARROW, &joy_emulatedkeytimer[1]);
IN_JoyKeyEvent(
joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] < -stickthreshold,
newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] < -stickthreshold,
K_UPARROW, &joy_emulatedkeytimer[2]);
IN_JoyKeyEvent(
joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] > stickthreshold,
newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY] > stickthreshold,
K_DOWNARROW, &joy_emulatedkeytimer[3]);
}
// emit emulated keys for the analog triggers
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERLEFT] >
triggerthreshold,
newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERLEFT] >
triggerthreshold,
K_LTRIGGER, &joy_emulatedkeytimer[4]);
IN_JoyKeyEvent(joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] >
triggerthreshold,
newaxisstate.axisvalue[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] >
triggerthreshold,
K_RTRIGGER, &joy_emulatedkeytimer[5]);
joy_axisstate = newaxisstate;
#endif
}
/*
================
IN_JoyMove
================
*/
void IN_JoyMove(usercmd_t* cmd) {
#if defined(USE_SDL2)
float speed;
joyaxis_t moveRaw, moveDeadzone, moveEased;
joyaxis_t lookRaw, lookDeadzone, lookEased;
extern cvar_t sv_maxspeed;
if (!joy_enable.value)
return;
if (!joy_active_controller)
return;
if (cl.paused || key_dest != key_game)
return;
moveRaw.x = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTX];
moveRaw.y = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_LEFTY];
lookRaw.x = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTX];
lookRaw.y = joy_axisstate.axisvalue[SDL_CONTROLLER_AXIS_RIGHTY];
if (joy_swapmovelook.value) {
joyaxis_t temp = moveRaw;
moveRaw = lookRaw;
lookRaw = temp;
}
moveDeadzone = IN_ApplyDeadzone(moveRaw, joy_deadzone_move.value,
joy_outer_threshold_move.value);
lookDeadzone = IN_ApplyDeadzone(lookRaw, joy_deadzone_look.value,
joy_outer_threshold_look.value);
moveEased = IN_ApplyEasing(moveDeadzone, joy_exponent_move.value);
lookEased = IN_ApplyEasing(lookDeadzone, joy_exponent.value);
if ((in_speed.state & 1) ^
(cl_alwaysrun.value != 0.0 || cl_forwardspeed.value >= sv_maxspeed.value))
// running
speed = sv_maxspeed.value;
else if (cl_forwardspeed.value >= sv_maxspeed.value)
// not running, with always run = vanilla
speed =
q_min(sv_maxspeed.value, cl_forwardspeed.value / cl_movespeedkey.value);
else
// not running, with always run = off or quakespasm
speed = cl_forwardspeed.value;
cmd->sidemove += speed * moveEased.x;
cmd->forwardmove -= speed * moveEased.y;
cl.viewangles[YAW] -=
lookEased.x * joy_sensitivity_yaw.value * host_frametime;
cl.viewangles[PITCH] += lookEased.y * joy_sensitivity_pitch.value *
(joy_invert.value ? -1.0 : 1.0) * host_frametime;
if (lookEased.x != 0 || lookEased.y != 0)
V_StopPitchDrift();
/* johnfitz -- variable pitch clamping */
if (cl.viewangles[PITCH] > cl_maxpitch.value)
cl.viewangles[PITCH] = cl_maxpitch.value;
if (cl.viewangles[PITCH] < cl_minpitch.value)
cl.viewangles[PITCH] = cl_minpitch.value;
#endif
}
void IN_MouseMove(usercmd_t* cmd) {
float dmx, dmy;
dmx = total_dx * sensitivity.value;
dmy = total_dy * sensitivity.value;
total_dx = 0;
total_dy = 0;
// do pause check after resetting total_d* so mouse movements during pause
// don't accumulate
if (cl.paused || key_dest != key_game)
return;
if ((in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1)))
cmd->sidemove += m_side.value * dmx;
else
cl.viewangles[YAW] -= m_yaw.value * dmx;
if (in_mlook.state & 1) {
if (dmx || dmy)
V_StopPitchDrift();
}
if ((in_mlook.state & 1) && !(in_strafe.state & 1)) {
cl.viewangles[PITCH] += m_pitch.value * dmy;
/* johnfitz -- variable pitch clamping */
if (cl.viewangles[PITCH] > cl_maxpitch.value)
cl.viewangles[PITCH] = cl_maxpitch.value;
if (cl.viewangles[PITCH] < cl_minpitch.value)
cl.viewangles[PITCH] = cl_minpitch.value;
} else {
if ((in_strafe.state & 1) && noclip_anglehack)
cmd->upmove -= m_forward.value * dmy;
else
cmd->forwardmove -= m_forward.value * dmy;
}
}
void IN_Move(usercmd_t* cmd) {
IN_JoyMove(cmd);
IN_MouseMove(cmd);
}
void IN_ClearStates(void) {}
void IN_UpdateInputMode(void) {
qboolean want_textmode = Key_TextEntry();
if (textmode != want_textmode) {
textmode = want_textmode;
#if !defined(USE_SDL2)
SDL_EnableUNICODE(textmode);
if (in_debugkeys.value)
Con_Printf("SDL_EnableUNICODE %d time: %g\n", textmode, Sys_DoubleTime());
#else
if (textmode) {
SDL_StartTextInput();
if (in_debugkeys.value)
Con_Printf("SDL_StartTextInput time: %g\n", Sys_DoubleTime());
} else {
SDL_StopTextInput();
if (in_debugkeys.value)
Con_Printf("SDL_StopTextInput time: %g\n", Sys_DoubleTime());
}
#endif
}
}
#if !defined(USE_SDL2)
static inline int IN_SDL_KeysymToQuakeKey(SDLKey sym) {
if (sym > SDLK_SPACE && sym < SDLK_DELETE)
return sym;
switch (sym) {
case SDLK_TAB:
return K_TAB;
case SDLK_RETURN:
return K_ENTER;
case SDLK_ESCAPE:
return K_ESCAPE;
case SDLK_SPACE:
return K_SPACE;
case SDLK_BACKSPACE:
return K_BACKSPACE;
case SDLK_UP:
return K_UPARROW;
case SDLK_DOWN:
return K_DOWNARROW;
case SDLK_LEFT:
return K_LEFTARROW;
case SDLK_RIGHT:
return K_RIGHTARROW;
case SDLK_LALT:
return K_ALT;
case SDLK_RALT:
return K_ALT;
case SDLK_LCTRL:
return K_CTRL;
case SDLK_RCTRL:
return K_CTRL;
case SDLK_LSHIFT:
return K_SHIFT;
case SDLK_RSHIFT:
return K_SHIFT;
case SDLK_F1:
return K_F1;
case SDLK_F2:
return K_F2;
case SDLK_F3:
return K_F3;
case SDLK_F4:
return K_F4;
case SDLK_F5:
return K_F5;
case SDLK_F6:
return K_F6;
case SDLK_F7:
return K_F7;
case SDLK_F8:
return K_F8;
case SDLK_F9:
return K_F9;
case SDLK_F10:
return K_F10;
case SDLK_F11:
return K_F11;
case SDLK_F12:
return K_F12;
case SDLK_INSERT:
return K_INS;
case SDLK_DELETE:
return K_DEL;
case SDLK_PAGEDOWN:
return K_PGDN;
case SDLK_PAGEUP:
return K_PGUP;
case SDLK_HOME:
return K_HOME;
case SDLK_END:
return K_END;
case SDLK_NUMLOCK:
return K_KP_NUMLOCK;
case SDLK_KP_DIVIDE:
return K_KP_SLASH;
case SDLK_KP_MULTIPLY:
return K_KP_STAR;
case SDLK_KP_MINUS:
return K_KP_MINUS;
case SDLK_KP7:
return K_KP_HOME;
case SDLK_KP8:
return K_KP_UPARROW;
case SDLK_KP9:
return K_KP_PGUP;
case SDLK_KP_PLUS:
return K_KP_PLUS;
case SDLK_KP4:
return K_KP_LEFTARROW;
case SDLK_KP5:
return K_KP_5;
case SDLK_KP6:
return K_KP_RIGHTARROW;
case SDLK_KP1:
return K_KP_END;
case SDLK_KP2:
return K_KP_DOWNARROW;
case SDLK_KP3:
return K_KP_PGDN;
case SDLK_KP_ENTER:
return K_KP_ENTER;
case SDLK_KP0:
return K_KP_INS;
case SDLK_KP_PERIOD:
return K_KP_DEL;
case SDLK_LMETA:
return K_COMMAND;
case SDLK_RMETA:
return K_COMMAND;
case SDLK_BREAK:
return K_PAUSE;
case SDLK_PAUSE:
return K_PAUSE;
case SDLK_WORLD_18:
return '~'; // the '�' key
default:
return 0;
}
}
#endif
#if defined(USE_SDL2)
static inline int IN_SDL2_ScancodeToQuakeKey(SDL_Scancode scancode) {
switch (scancode) {
case SDL_SCANCODE_TAB:
return K_TAB;
case SDL_SCANCODE_RETURN:
return K_ENTER;
case SDL_SCANCODE_RETURN2:
return K_ENTER;
case SDL_SCANCODE_ESCAPE:
return K_ESCAPE;
case SDL_SCANCODE_SPACE:
return K_SPACE;
case SDL_SCANCODE_A:
return 'a';
case SDL_SCANCODE_B:
return 'b';
case SDL_SCANCODE_C:
return 'c';
case SDL_SCANCODE_D:
return 'd';
case SDL_SCANCODE_E:
return 'e';
case SDL_SCANCODE_F:
return 'f';
case SDL_SCANCODE_G:
return 'g';
case SDL_SCANCODE_H:
return 'h';
case SDL_SCANCODE_I:
return 'i';
case SDL_SCANCODE_J:
return 'j';
case SDL_SCANCODE_K:
return 'k';
case SDL_SCANCODE_L:
return 'l';
case SDL_SCANCODE_M:
return 'm';
case SDL_SCANCODE_N:
return 'n';
case SDL_SCANCODE_O:
return 'o';
case SDL_SCANCODE_P:
return 'p';
case SDL_SCANCODE_Q:
return 'q';
case SDL_SCANCODE_R:
return 'r';
case SDL_SCANCODE_S:
return 's';
case SDL_SCANCODE_T:
return 't';
case SDL_SCANCODE_U:
return 'u';
case SDL_SCANCODE_V:
return 'v';
case SDL_SCANCODE_W:
return 'w';
case SDL_SCANCODE_X:
return 'x';
case SDL_SCANCODE_Y:
return 'y';
case SDL_SCANCODE_Z:
return 'z';
case SDL_SCANCODE_1:
return '1';
case SDL_SCANCODE_2:
return '2';
case SDL_SCANCODE_3:
return '3';
case SDL_SCANCODE_4:
return '4';