A user of Adaptive Storage Framework described the problem here: bbradson/Adaptive-Storage-Framework#27 (comment)
Multiplayer apparently currently reloads after desyncs with SavedGameLoaderNow.LoadGameFromSaveFileNow in a program state of Playing, which does not match the normal save loading program state of MapInitializing. The storage issue described there aside, which should affect vanilla shelves too for any item registered before them, this looks like it'd likely have more subtle bugs too.
A user of Adaptive Storage Framework described the problem here: bbradson/Adaptive-Storage-Framework#27 (comment)
Multiplayer apparently currently reloads after desyncs with
SavedGameLoaderNow.LoadGameFromSaveFileNowin a program state ofPlaying, which does not match the normal save loading program state ofMapInitializing. The storage issue described there aside, which should affect vanilla shelves too for any item registered before them, this looks like it'd likely have more subtle bugs too.