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| from enum import IntEnum | ||
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| # available 0-1 affects whether striking block sets off fuse | ||
| class Tnt_type(IntEnum): | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think we should capitalise the leading TNT here give that's how it appears in the game. |
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| SAFE = 0 | ||
| ARMED = 1 | ||
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| # available range 0-15 affects colour of wool block | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make this a docstring please. |
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| class Color(IntEnum): | ||
| WHITE = 0 | ||
| ORANGE = 1 | ||
| MAGENTA = 2 | ||
| LIGHT_BLUE = 3 | ||
| YELLOW = 4 | ||
| LIME = 5 | ||
| PINK = 6 | ||
| GREY = 7 | ||
| GRAY = 7 | ||
| LIGHT_GREY = 8 | ||
| LIGHT_GRAY = 8 | ||
| CYAN = 9 | ||
| PURPLE = 10 | ||
| BLUE = 11 | ||
| BROWN = 12 | ||
| GREEN = 13 | ||
| RED = 14 | ||
| BLACK = 15 | ||
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| # only 0-2 seem to do anything for texture | ||
| # 0 to 3 is type beyond that is decay counter | ||
| # avilable range 0-15 | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make these lines a docstring please. |
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| class Leaves_type(IntEnum): | ||
| OAK = 0 | ||
| PINE = 1 | ||
| SPRUCE = 1 | ||
| BIRCH = 2 | ||
| JUNGLE = 3 | ||
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| # only 0-2 seem to do anything | ||
| # available values 0-15 affects texture and rotation | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make these lines a docstring please. |
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| class Wood_planks_type(IntEnum): | ||
| OAK_UP = 0 | ||
| SPRUCE_UP = 1 | ||
| BIRCH_UP = 2 | ||
| JUNGLE_UP = 3 | ||
| OAK_EAST = 4 | ||
| SPRUCE_EAST = 5 | ||
| BIRCH_EAST = 6 | ||
| JUNGLE_EAST = 7 | ||
| OAK_NORTH = 8 | ||
| SPRUCE_NORTH = 9 | ||
| BIRCH_NORTH = 10 | ||
| JUNGLE_NORTH = 11 | ||
| OAK_BARK = 12 | ||
| SPRUCE_BARK = 13 | ||
| BIRCH_BARK = 14 | ||
| JUNGLE_BARK = 15 | ||
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| # available 0-15 | ||
| # 6,7,14 and 15 don't work (uses default stone) | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make these lines a docstring please. |
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| class Slab(IntEnum): | ||
| STONE = 0 | ||
| SANDSTONE = 1 | ||
| WOODEN = 2 | ||
| COBBLESTONE = 3 | ||
| BRICK = 4 | ||
| STONE_BRICK = 5 | ||
| # JUST IS STONE | ||
| NETHER_BRICK = 6 | ||
| # JUST IS STONE | ||
| QUARTZ = 7 | ||
| STONE_TOP = 8 | ||
| SANDSTONE_TOP = 9 | ||
| WOODEN_TOP = 10 | ||
| COBBLESTONE_TOP = 11 | ||
| BRICK_TOP = 12 | ||
| STONE_BRICK_TOP = 13 | ||
| # JUST IS STONE | ||
| NETHER_BRICK_TOP = 14 | ||
| # JUST IS STONE | ||
| QUARTZ_TOP = 15 | ||
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| # available 0-15 | ||
| # only 1 to 5 does anything | ||
| # 6 and 7 wil use default stone | ||
| # above that just cycles back round | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make these lines a docstring please. |
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| class Double_slab_type(IntEnum): | ||
| STONE = 0 | ||
| SANDSTONE = 1 | ||
| WOODEN = 2 | ||
| COBBLESTONE = 3 | ||
| BRICK = 4 | ||
| STONE_BRICK = 5 | ||
| # JUST IS STONE | ||
| NETHER_BRICK = 6 | ||
| # JUST IS STONE | ||
| QUARTZ = 7 | ||
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| # available 0 to 2 | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make this a docstring please. |
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| class Sandstone_type(IntEnum): | ||
| SANDSTONE = 0 | ||
| CHISELED = 1 | ||
| SMOOTH = 2 | ||
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| # available 0 to 3 | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make this a docstring please. |
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| class Bed_type(IntEnum): | ||
| SOUTH = 0 | ||
| WEST = 1 | ||
| NORTH = 2 | ||
| EAST = 3 | ||
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| # available 0 to 3 | ||
| # no effect seemingly | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make these lines a docstring please. |
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| class Grass_type(IntEnum): | ||
| SHRUB = 0 | ||
| GRASS = 1 | ||
| FERN = 2 | ||
| BIOME_SHRUB = 3 | ||
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| # direction of ascending 0 to 7 available | ||
| # 0 to 3 for normal stairs 4-7 for inverted stairs | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make these lines a docstring please. |
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| class Stairs_type(IntEnum): | ||
| EAST = 0 | ||
| WEST = 1 | ||
| SOUTH = 2 | ||
| NORTH = 3 | ||
| EAST_INVERTED = 4 | ||
| WEST_INVERTED = 5 | ||
| SOUTH_INVERTED = 6 | ||
| NORTH_INVERTED = 7 | ||
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| class Door_type(IntEnum): | ||
| NORTHWEST = 0 | ||
| NORTHEAST = 1 | ||
| SOUTHEAST = 2 | ||
| SOUTHWEST = 3 | ||
| NORTHWEST_SWUNG = 4 | ||
| NORTHEAST_SWUNG = 5 | ||
| SOUTHEAST_SWUNG = 6 | ||
| SOUTHWEST_SWUNG = 7 | ||
| NORTHWEST_TOP = 8 | ||
| NORTHEAST_TOP = 9 | ||
| SOUTHEAST_TOP = 10 | ||
| SOUTHWEST_TOP = 11 | ||
| NORTHWEST_TOP_SWUNG = 12 | ||
| NORTHEAST_TOP_SWUNG = 13 | ||
| SOUTHEAST_TOP_SWUNG = 14 | ||
| SOUTHWEST_TOP_SWUNG = 15 | ||
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Make this a docstring please.