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Changelog 1.3
Daniel Speichert edited this page Oct 18, 2020
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13 revisions
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- Updated party share experience formula + moved to Lua
- Fixed debug assertions when using mount on unsupported outfit
- Moved remaining commands to talkactions and dropped support.
- Update Premium time on each login
- Party cannot be initiated with self
- Fixed a crash when >7 players were on one tile
- Databases is now UTF-8 encoded
- new config option
houseOwnedByAccount = false(#2935) - new config option
cleanProtectionZones(#2647) - Refactored cleaning function to be faster (#2647)
- Added POSIX + Windows console close signal handling
- Bug reporting is now handled in Lua, check
Player:onReportevent - NPCs stop moving when no players can see, reducing CPU usage
- File loader refactored to be simpler and faster
- Singletons return by reference instead of pointer
- Cleaned unused variables, functions and assignments
- SIMD XTEA algorithm
- Moved some compat functions to metatables
- Added
Player:addPartyConditionhelper for spell scripts - Added
hasChaseMode(),hasSecureMode()andgetFightMode()toPlayer - Added
Game.getClientVersion()to fetch current client support - Added
Player:onItemMovedevent - Added
Player:getZone() - Added
Creature.setHealth() - Added
Tile:addItemandTile:addItemEx - Added
Position:isInRange() - Added
Player:onTradeCompleted()event (#2970) - Added Achievements system #2847
- Added Event Callbacks (#2867)
- Updated potions script
- Updated monsters
- Moved illusion and summon creature spells to Lua
- Monsters:
minspeedchange,maxspeedchange#2826