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Bind.cpp
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65 lines (51 loc) · 1.49 KB
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// Copyright 2006-12 HumaNature Studios Inc.
#include "CorePch.h"
#include "Bind.h"
#include "BindServer.h"
#include "BoundTypeMember.h"
#include "Scripting/LuaScriptManager.h"
namespace core {
Bind::Bind()
{
mIsFinalized = false;
}
Bind::~Bind()
{
safeAssertEquals(mIsFinalized);
for(BoundMemberVec::iterator i = mMembers.begin(); i != mMembers.end(); ++i)
{
SafeDelete(*i);
}
}
void Bind::finalize()
{
mIsFinalized = true;
}
void Bind::UpdateMembers(Property* property)
{
for(BoundMemberVec::iterator i = mMembers.begin(); i != mMembers.end(); ++i)
{
BoundMember* boundMember = *i;
boundMember->updateValue(property);
}
}
void Bind::AddMember(BoundMember* boundMember, void* host)
{
mMembers.push_back(boundMember);
// check the global context and update any matching values from the resultant properties
boundMember->updateValue(LuaScriptManager::Instance().getGlobalContext()->getProperties());
}
void Bind::RemoveMember(const char* name)
{
for(BoundMemberVec::iterator i = mMembers.begin(); i != mMembers.end(); ++i)
{
BoundMember* boundMember = *i;
if(!strcmp(boundMember->getName(), name))
{
mMembers.erase(i);
delete boundMember;
break;
}
}
}
} // namespace core