Docs are available at: https://mos9527.com/Foundation
- HDR Display Output
- Glass BSDF energy compensation
- Transparent shadows (caustics, approximation)
- Volume rendering
- Denoising (SVGF? NRD?)
- Spatial Reuse (SHaRC?)
- PCG (Independent), Sobol Samplers
- Importance sampling Infinite Image Lights
- IBL
- LTC Area lights
- Screen Space Diffuse GI (SSGI)
- Screen Space Reflections
- HBAO
"Stormtrooper Star Wars VII by ScottGraham" from Blend Swap
"Archinteriors Vol. 48, Scene 08 by Evermotion" from Evermotion
"Dining room by MaTTeSr" from Blend Swap
https://mos9527.com/posts/foundation/pt-1-mesh-shader-continous-lod/
https://mos9527.com/posts/foundation/pt-2-gpu-driven-pipeline-with-culling/
https://mos9527.com/posts/foundation/pt-3-profiler-and-wave-intrinsics/
https://mos9527.com/posts/foundation/pt-4-mesh-quantization/
https://mos9527.com/posts/foundation/pt-5-texture-compression-and-gbuffer/
https://mos9527.com/posts/foundation/pt-6-path-tracing-adventures/