@@ -488,7 +488,7 @@ func (g *Game) Update() error {
488488}
489489
490490func (g * Game ) Draw (screen * ebiten.Image ) {
491- screen .Fill (color.RGBA {0xff , 0xe0 , 0xeb , 0xff })
491+ screen .Fill (color.RGBA {0x31 , 0x32 , 0x44 , 0xff })
492492 for x := range counter {
493493 if ! g .Visible [x ] {
494494 continue
@@ -499,13 +499,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
499499 opts .GeoM .Translate (g .Pos [x ].X - 8 , g .Pos [x ].Y - 8 )
500500 screen .DrawImage (actor , opts )
501501 } else {
502- vector .DrawFilledCircle (screen , float32 (g .Pos [x ].X ), float32 (g .Pos [x ].Y ), float32 (g .Radii [x ]), color.RGBA {0xef , 0x60 , 0x6b , 0xff }, true )
502+ vector .DrawFilledCircle (screen , float32 (g .Pos [x ].X ), float32 (g .Pos [x ].Y ), float32 (g .Radii [x ]), color.RGBA {0xcb , 0xa6 , 0xf7 , 0xff }, true )
503503 }
504504 }
505505 for _ , item := range lines {
506506 vector .StrokeLine (
507507 screen , item .X0 , item .Y0 , item .X1 , item .Y1 ,
508- item .Width , color.RGBA {0xef , 0x60 , 0x6b , 0xff }, true ,
508+ item .Width , color.RGBA {0xcb , 0xa6 , 0xf7 , 0xff }, true ,
509509 )
510510 }
511511 if * debugging {
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