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Copy pathDrawer.py
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97 lines (77 loc) · 3.52 KB
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import pygame
class Drawer(object):
WHITE = (255, 255, 255)
GREY = (210, 210, 210)
BLACK = (10, 10, 10)
RED = (255, 0, 0)
YELLOW = (220, 220, 0)
def __init__(self, width, height, screen, grid, rectangle_controller, rectangle_width, rectangle_height,
vertical_line_width, horizontal_line_width):
self.WIDTH = width
self.HEIGHT = height
self.screen = screen
self.grid = grid
self.rectangle_controller = rectangle_controller
self.rectangle_width = rectangle_width
self.rectangle_height = rectangle_height
self.vertical_line_width = vertical_line_width
self.horizontal_line_width = horizontal_line_width
self.font = pygame.font.SysFont('bahnschrift', int(self.rectangle_width / 1.5))
def draw(self):
self.screen.fill(self.GREY)
self.draw_obstacles()
self.draw_rectangles()
self.draw_target()
self.draw_all_groups_score()
self.draw_lines()
def draw_target(self):
if self.grid.target is None:
return False
x, y = self.grid.target[0], self.grid.target[1]
pygame.draw.rect(self.screen, self.RED, (
x * self.rectangle_width, y * self.rectangle_height, self.rectangle_width, self.rectangle_height))
x = self.grid.target[0]
y = self.grid.target[1]
def draw_lines(self):
for x in range(0, self.WIDTH, self.rectangle_width):
pygame.draw.line(self.screen, self.BLACK, (x, 0), (x, self.HEIGHT), max(1, self.vertical_line_width))
for y in range(0, self.HEIGHT, self.rectangle_height):
pygame.draw.line(self.screen, self.BLACK, (0, y), (self.WIDTH, y), max(1, self.horizontal_line_width))
def draw_obstacles(self):
for obstacle in self.grid.obstacles:
x = obstacle[0]
y = obstacle[1]
pygame.draw.rect(self.screen, self.BLACK, (
x * self.rectangle_width, y * self.rectangle_height, self.rectangle_width, self.rectangle_height))
def draw_rectangle(self, rectangle):
x = rectangle.x
y = rectangle.y
pos = (x, y)
color = rectangle.color
mixed_color = self.rectangle_controller.get_pos_color(pos)
if mixed_color:
color = mixed_color
screen_x = x * self.rectangle_width
screen_y = y * self.rectangle_height
pygame.draw.rect(self.screen, color, (screen_x, screen_y, self.rectangle_width, self.rectangle_height))
def draw_all_groups_score(self):
for group in self.rectangle_controller.rectangle_groups:
self.draw_group_score(group)
def draw_group_score(self, rectangle_group):
growing = rectangle_group.growing
if growing:
return False
score = rectangle_group.get_score()
first_rectangle = rectangle_group.first_rectangle
screen_x = first_rectangle.x * self.rectangle_width
screen_y = first_rectangle.y * self.rectangle_height
score_render = self.font.render(str(score), True, self.BLACK)
score_x = screen_x + self.rectangle_width // 10
score_y = screen_y + self.rectangle_height // 10
if not isinstance(score, int) or score < 10:
score_x += self.rectangle_width // 10
self.screen.blit(score_render, (score_x, score_y))
def draw_rectangles(self):
for rectangle_group in self.rectangle_controller.rectangle_groups:
for rectangle in rectangle_group.rectangles:
self.draw_rectangle(rectangle)