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sudoku.py
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198 lines (170 loc) · 6.04 KB
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import pygame
import time
from color_sheet import *
class Board:
def __init__(self, box_size=70, margin_size=3, selected=(10,10), font_size=40, wait_time=5):
self.grid_array = []
self.perm_array = []
self.box_size = box_size
self.margin_size = margin_size
self.selected = selected
self.font_size = font_size
self.wait_time = wait_time
def init_grid(self):
self.grid_array = [[4,1,5,0,7,8,2,0,9],
[0,6,0,0,2,9,5,0,0],
[0,0,0,0,0,1,4,7,0],
[3,0,0,0,4,5,0,0,2],
[0,0,0,1,0,0,0,5,0],
[0,0,7,0,3,0,0,9,0],
[6,7,0,9,0,0,1,3,0],
[0,4,9,0,1,3,0,2,0],
[0,3,1,2,5,0,0,0,6]]
self.perm_array = [[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0]]
for row in range(9):
for column in range(9):
if self.grid_array[row][column] != 0:
self.perm_array[row][column] = 1
else:
self.perm_array[row][column] = 0
def draw_grid(self):
fnt = pygame.font.SysFont("courier", self.font_size)
for row in range(9):
for column in range(9):
color = white
if row == self.selected[0] and column == self.selected[1]:
if self.perm_array[row][column] == 0:
color = light_gray
else:
color = red
pygame.draw.rect(screen, color,[(self.margin_size + self.box_size) * column + self.margin_size, (self.margin_size + self.box_size) * row + self.margin_size, (self.box_size),(self.box_size)])
if self.grid_array[row][column] != 0:
color = black
if self.perm_array[row][column] == 0:
color = cyan
text = fnt.render(str(self.grid_array[row][column]), 1, color)
screen.blit(text, (self.box_size*column + self.margin_size*(column-1) + self.box_size/2, self.box_size*row + self.margin_size*(row-1) + self.box_size/2))
pygame.draw.line(screen, black, (self.box_size*3 + self.margin_size*3,0),(self.box_size*3 + self.margin_size*3,window_height),self.margin_size+1)
pygame.draw.line(screen, black, (self.box_size*6 + self.margin_size*6,0),(self.box_size*6 + self.margin_size*6,window_height),self.margin_size+1)
pygame.draw.line(screen, black, (0,self.box_size*3 + self.margin_size*3),(window_width,self.box_size*3 + self.margin_size*3),self.margin_size+1)
pygame.draw.line(screen, black, (0,self.box_size*6 + self.margin_size*6),(window_width,self.box_size*6 + self.margin_size*6),self.margin_size+1)
def find_unfilled_box(self,l):
for row in range(9):
for column in range(9):
if self.grid_array[row][column] == 0:
l[0] = row
l[1] = column
return True
return False
def check_row(self,row,val):
for i in range(9):
if self.grid_array[row][i] == val:
return True
return False
def check_column(self,column,val):
for i in range(9):
if self.grid_array[i][column] == val:
return True
return False
def check_box(self,row,column,val):
for i in range(3):
for j in range(3):
if self.grid_array[i+row][j+column] == val:
return True
return False
def check_safe(self,row,column,val):
return not self.check_row(row,val) and not self.check_column(column,val) and not self.check_box(row-row%3,column-column%3,val)
def solve(self):
l = [0,0]
if not self.find_unfilled_box(l):
self.selected = (10,10)
self.draw_grid()
return True
row=l[0]
column = l[1]
self.selected = (row,column)
for val in range(1,10):
if self.check_safe(row,column,val):
self.grid_array[row][column]=val
if animate:
pygame.event.poll()
pygame.time.wait(self.wait_time)
self.draw_grid()
pygame.display.update()
if self.solve():
return True
self.grid_array[row][column] = 0
return False
pygame.font.init()
board = Board()
board.init_grid()
window_height = (board.box_size * 9) + (board.margin_size * 9) + board.margin_size
window_width = (board.box_size * 9) + (board.margin_size * 9) + board.margin_size
screen = pygame.display.set_mode((window_width,window_height))
screen.fill(gray)
pygame.init()
pygame.display.set_caption("Sudoku by Mike Rosinsky")
clock = pygame.time.Clock()
board_drawn = 0
game_running = True
animate = True
while game_running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
column = pos[0] // (board.box_size + board.margin_size)
row = pos[1] // (board.box_size + board.margin_size)
if pygame.mouse.get_pressed()[0]:
board.selected = (row,column)
else:
board.selected = (10,10)
board.draw_grid()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
if board.solve():
print("Solved")
else:
print("No Solution Possible")
board.draw_grid()
elif event.key == pygame.K_SPACE:
board.init_grid()
board.selected = (10,10)
board.draw_grid()
if board.selected != (10,10):
if event.key == pygame.K_1:
board.grid_array[board.selected[0]][board.selected[1]] = 1
elif event.key == pygame.K_2:
board.grid_array[board.selected[0]][board.selected[1]] = 2
elif event.key == pygame.K_3:
board.grid_array[board.selected[0]][board.selected[1]] = 3
elif event.key == pygame.K_4:
board.grid_array[board.selected[0]][board.selected[1]] = 4
elif event.key == pygame.K_5:
board.grid_array[board.selected[0]][board.selected[1]] = 5
elif event.key == pygame.K_6:
board.grid_array[board.selected[0]][board.selected[1]] = 6
elif event.key == pygame.K_7:
board.grid_array[board.selected[0]][board.selected[1]] = 7
elif event.key == pygame.K_8:
board.grid_array[board.selected[0]][board.selected[1]] = 8
elif event.key == pygame.K_9:
board.grid_array[board.selected[0]][board.selected[1]] = 9
elif event.key == pygame.K_BACKSPACE:
board.grid_array[board.selected[0]][board.selected[1]] = 0
board.draw_grid()
if board_drawn == 0:
board.draw_grid()
board_drawn = 1
clock.tick(80)
pygame.display.flip()
pygame.quit()