-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgame.py
More file actions
175 lines (133 loc) · 3.78 KB
/
game.py
File metadata and controls
175 lines (133 loc) · 3.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
#-------Global variable
#Game board
board = ["-", "-", "-",
"-", "-", "-",
"-", "-", "-"]
#If the game is stillgoing
game_is_still_going = True
#Who won? or tie?
winner = None
# Whose turn is it
current_player = "X"
def display_board():
print(board[0] + " | " + board[1] + " | " + board[2])
print(board[3] + " | " + board[4] + " | " + board[5])
print(board[6] + " | " + board[7] + " | " + board[8])
def play_game():
#Display initial board
display_board()
while game_is_still_going:
#handle a single turn of a arbitary player
handle_turn(current_player)
#Check if game is over
check_if_game_over()
#Flip to the another player
flip_player()
#If the game ended
if winner == "X" or winner == "O":
print(winner + "won.")
elif winner == None:
print("Tie.")
def handle_turn(player):
print(player + "'s turn.")
position = input("Choose a position from 1-9: ")
valid = False
while not valid:
while position not in ["1", "2", "3", "4", "5", "6", "7", "8", "9"]:
position = input("Invalid choice. Choose a position from 1-9: ")
position = int(position) - 1
if board[position] == "-":
valid = True
else:
print("You can't go there,Go again.")
board[position] = player
display_board()
def check_if_game_over():
check_for_winner()
check_if_tie()
def check_for_winner():
#Set up global variable
global winner
#check rows
row_winner = check_rows()
#check columns
column_winner = check_columns()
#check diagonals
diagonal_winner = check_diagonals()
#Get the winner
if row_winner:
winner = row_winner
elif column_winner:
winner = column_winner
elif diagonal_winner:
winner = diagonal_winner
else:
winner = None
return
def check_rows():
#Set up global variables
global game_is_still_going
#Check if any of the rows have same value or (and is not empty)
row_1 = board[0] == board[1] == board[2] != "-"
row_2 = board[3] == board[4] == board[5] != "-"
row_3 = board[6] == board[7] == board[8] != "-"
#if any row does have a match,flag that there is a win
if row_1 or row_2 or row_3:
game_is_still_going = False
#Return the winner(X or O)
if row_1:
return board[0]
elif row_2:
return board[3]
elif row_3:
return board[6]
return
def check_columns():
#Set up global variables
global game_is_still_going
#Check if any of the rows have same value or (and is not empty)
column_1 = board[0] == board[3] == board[6] != "-"
column_2 = board[1] == board[4] == board[7] != "-"
column_3 = board[2] == board[5] == board[8] != "-"
#if any column does have a match,flag that there is a win
if column_1 or column_2 or column_3:
game_is_still_going = False
#Return the winner(X or O)
if column_1:
return board[0]
elif column_2:
return board[1]
elif column_3:
return board[2]
return
def check_diagonals():
#Set up global variables
global game_is_still_going
#Check if any of the rows have same value or (and is not empty)
daigonal_1 = board[0] == board[4] == board[8] != "-"
daigonal_2 = board[6] == board[4] == board[2] != "-"
#if any daigonal does have a match,flag that there is a win
if daigonal_1 or daigonal_2:
game_is_still_going = False
#Return the winner(X or O)
if daigonal_1:
return board[0]
elif daigonal_2:
return board[6]
return
def check_if_tie():
global game_is_still_going
if "-" not in board:
game_is_still_going = False
return
def flip_player():
#global variable we need
global current_player
#if the current player was X, then changed it to 0
if current_player == "X":
current_player = "0"
#if the current player was 0,then changed it to X
elif current_player == "0":
current_player = "X"
return
play_game()