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videoframegenerator.cpp
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137 lines (106 loc) · 3.04 KB
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#include <stdexcept>
#include <utility>
#include <QImage>
#include <QLoggingCategory>
#include <QMutexLocker>
#include "videoframegrabber.h"
#include "videoframegenerator.h"
Q_LOGGING_CATEGORY(GENERATOR, "videoframegenerator")
namespace vfg {
namespace core {
VideoFrameGenerator::VideoFrameGenerator(std::shared_ptr<vfg::core::VideoFrameGrabber> newFrameGrabber,
QObject *parent) :
QObject(parent),
frameGrabber(std::move(newFrameGrabber))
{
if(!frameGrabber) {
qCCritical(GENERATOR) << "Invalid frame grabber passed to generator";
throw std::runtime_error("Frame grabber must be a valid object");
}
}
void VideoFrameGenerator::start()
{
QMutexLocker lock(&mutex);
if(state == State::Running || frames.empty()) {
return;
}
state = State::Running;
qCDebug(GENERATOR) << "Starting frame generator with" << frames.size() << "frames";
while(true) {
lock.relock();
if(state != State::Running || frames.empty()) {
break;
}
const int current = frames.first();
lock.unlock();
// Lock not needed so free it for other member functions
const QImage frame = frameGrabber->getFrame(current);
lock.relock();
if(state == State::Paused || state == State::Stopped) {
// If paused or stopped, discard the frame
// and keep the frame for when it's resumed
// If the generator is stopped the frame is already removed
break;
}
frames.takeFirst();
lock.unlock();
emit frameReady(current, frame);
}
if(state != State::Paused) {
state = State::Stopped;
emit finished();
}
}
void VideoFrameGenerator::pause()
{
QMutexLocker lock(&mutex);
if(state == State::Running && !frames.empty()) {
qCDebug(GENERATOR) << "Pausing frame generator";
state = State::Paused;
}
}
void VideoFrameGenerator::resume()
{
QMutexLocker lock(&mutex);
if(state == State::Paused) {
qCDebug(GENERATOR) << "Resuming frame generator";
lock.unlock();
start();
}
}
void VideoFrameGenerator::stop()
{
QMutexLocker lock(&mutex);
qCDebug(GENERATOR) << "Stopping frame generator";
state = State::Stopped;
frames.clear();
}
bool VideoFrameGenerator::isRunning() const
{
QMutexLocker lock(&mutex);
return state == State::Running;
}
bool VideoFrameGenerator::isPaused() const
{
QMutexLocker lock(&mutex);
return state == State::Paused;
}
void VideoFrameGenerator::enqueue(const QList<int>& newFrames)
{
QMutexLocker lock(&mutex);
frames.append(newFrames);
qCDebug(GENERATOR) << "Enqueued" << newFrames.size() << "frames";
}
void VideoFrameGenerator::enqueue(const int frame)
{
QMutexLocker lock(&mutex);
frames.append(frame);
qCDebug(GENERATOR) << "Enqueueing frame" << frame;
}
int VideoFrameGenerator::remaining() const
{
QMutexLocker lock(&mutex);
return frames.count();
}
} // namespace core
} // namespace vfg