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Copy pathplayer.py
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55 lines (43 loc) · 1.67 KB
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from circleshape import *
from constants import *
from bullet import *
class Player(CircleShape):
def __init__(self, x, y, shots_group):
super().__init__(x, y, PLAYER_RADIUS)
self.rotation = 0
self.shots = shots_group
self.timer = 0
# in the player class
def triangle(self):
forward = pygame.Vector2(0, 1).rotate(self.rotation)
right = pygame.Vector2(0, 1).rotate(self.rotation + 90) * self.radius / 1.5
a = self.position + forward * self.radius
b = self.position - forward * self.radius - right
c = self.position - forward * self.radius + right
return [a, b, c]
def draw(self, screen):
pygame.draw.polygon(screen, "white", self.triangle(), 2)
def rotate(self, dt):
self.rotation += PLAYER_TURN_SPEED * dt
def update(self, dt):
self.timer -= dt
forward = pygame.Vector2(0, 1).rotate(self.rotation)
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
self.rotate(-dt)
if keys[pygame.K_d]:
self.rotate(dt)
if keys[pygame.K_w]:
self.position += forward * PLAYER_SPEED * dt
if keys[pygame.K_s]:
self.position -= forward * PLAYER_SPEED * dt
if keys[pygame.K_SPACE]:
if self.timer <= 0:
self.shoot()
def shoot(self):
self.timer = PLAYER_SHOOT_COOLDOWN
bullet = Shot(self.position[0], self.position[1])
bullet.velocity = pygame.Vector2(0, 1)
bullet.velocity = pygame.math.Vector2.rotate(bullet.velocity, self.rotation)
bullet.velocity *= PLAYER_SHOOT_SPEED
self.shots.add(bullet)