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Copy pathasteroid.py
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27 lines (22 loc) · 1.01 KB
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from circleshape import *
from constants import *
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, (0, 0, 255), self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self, asteroids):
asteroids_groups = asteroids
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angle = random.uniform(20, 50)
new_asteroid1 = Asteroid(self.position[0], self.position[1], self.radius - ASTEROID_MIN_RADIUS)
new_asteroid2 = Asteroid(self.position[0], self.position[1], self.radius - ASTEROID_MIN_RADIUS)
new_asteroid1.velocity = pygame.math.Vector2.rotate(self.velocity, angle) * 1.2
new_asteroid2.velocity = pygame.math.Vector2.rotate(self.velocity, -angle) * 1.2
asteroids_groups.add(new_asteroid1)
asteroids_groups.add(new_asteroid2)