Hi there, I’m an indie developer working on a small game project. I want to use compact binary formats like Protobuf or FlatBuffers for my Nakama runtime RPC calls (to cut bandwidth and latency, instead of using Base64 which adds overhead).
Using Go plugin as backend and Cocos Creator as client(js library)
Now I Use nakama cocos2d-x-javascript library
I’m wondering:
- Can the Nakama runtime RPC natively handle sending/receiving Protobuf or FlatBuffers binary data?
- Are there simple workarounds if direct binary support isn’t available (e.g., for non-UTF-8 binary payloads)?
Any basic guidance or examples would be really helpful!