diff --git a/docs/platforms/unreal/session-replay/index.mdx b/docs/platforms/unreal/session-replay/index.mdx index 4b61d96808fee..a6ad0afb7e2b4 100644 --- a/docs/platforms/unreal/session-replay/index.mdx +++ b/docs/platforms/unreal/session-replay/index.mdx @@ -47,14 +47,14 @@ AttachSessionReplay=True The following settings are available under the **Session Replay** section in the plugin settings: - **Enable session replay (experimental)** (`AttachSessionReplay`, default `False`) — Master toggle for the feature. -- **Replay duration (ms)** (`SessionReplayDurationMs`, default `5000`, range `1000`–`20000`) — The requested length of the retroactive replay window. On Windows, Linux, macOS, and iOS this is the rolling clip length kept on disk for crash attachment; on Xbox it's the requested length of the OS-captured clip (which may be shorter if not enough frames are buffered). This value is ignored on Android, where the underlying SDK determines the duration. +- **Replay duration (ms)** (`SessionReplayDurationMs`, default `5000`, range `1000`–`20000`) — The requested length of the retroactive replay window. On Windows, Linux, macOS, and iOS this is the rolling clip length kept on disk for the crash replay; on Xbox it's the requested length of the OS-captured clip (which may be shorter if not enough frames are buffered). This value is ignored on Android, where the underlying SDK determines the duration. ### Advanced Recording Options (Windows, Linux, macOS & iOS) The **Advanced recording options** group (`SessionReplayOptions`) provides low-level encoder and muxer tuning for the desktop and iOS recorders. The defaults are sensible for most projects. - **Fragment duration (seconds)** (`FragmentSeconds`, default `0.5`, range `0.1`–`2.0`) — Length of each video fragment. Shorter values reduce the worst-case amount of footage lost at crash time, but increase keyframe frequency and lower compression efficiency. -- **Rotation interval (seconds)** (`RotationIntervalSeconds`, default `1.0`, range `0.25`–`5.0`) — How often the on-disk attachment file is refreshed. +- **Rotation interval (seconds)** (`RotationIntervalSeconds`, default `1.0`, range `0.25`–`5.0`) — How often the on-disk replay clip is refreshed. - **Target framerate** (`Framerate`, default `30`, range `10`–`60`) — Capture framerate. The game can render faster; frames are sampled down to this rate. - **Target bitrate (kbps)** (`BitrateKbps`, default `2000`, range `200`–`20000`) — Encoder target bitrate. @@ -91,7 +91,7 @@ On desktop platforms, Session Replay continuously encodes the game's backbuffer -The most recent fraction of a second of footage (up to one fragment duration) may be missing from the attached clip, since the fragment being encoded at the moment of the crash isn't yet finalized. +The most recent fraction of a second of footage (up to one fragment duration) may be missing from the recorded clip, since the fragment being encoded at the moment of the crash isn't yet finalized.