Overview
The TreeGameRep class for extensive forms has built-in generation of the set of reduced normal form strategies. The implementation of this is some of the oldest code in Gambit - variable names can be traced to the implementation circa 1990.
There is a better way to approach this problem using the concept of the "power" of an action. To realise this we will need to add some new concepts to games, which concepts are interesting in their own right in addition to being useful for computing the reduced normal form.
Plan
Overview
The
TreeGameRepclass for extensive forms has built-in generation of the set of reduced normal form strategies. The implementation of this is some of the oldest code in Gambit - variable names can be traced to the implementation circa 1990.There is a better way to approach this problem using the concept of the "power" of an action. To realise this we will need to add some new concepts to games, which concepts are interesting in their own right in addition to being useful for computing the reduced normal form.
Plan
GameTreeRepto keep track of the total number of nodes in the game. #491