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Since there is not an ability to vote on multiple, I currently use the OpenGL backend through GLFW3 in order to make an application that can run cross-platform native and in a WebAssembly browser environment. However, with WebGPU being the future standard, having that supported would be ideal as well. I'm definitely interested in hardware-accelerated plotting, at least for having large numbers of line or markers. Would be willing for it to be an opt-in system if need-be. |
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There were some discussions in the past about supporting GPU rendering directly from ImPlot to improve the performance in very dense plots. I was wondering which rendering backends you use with ImGui.
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