-
Notifications
You must be signed in to change notification settings - Fork 97
Expand file tree
/
Copy pathcreate-and-destroy-objects-and-physics.html
More file actions
71 lines (55 loc) 路 2.29 KB
/
Copy pathcreate-and-destroy-objects-and-physics.html
File metadata and controls
71 lines (55 loc) 路 2.29 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Create and Destroy Objects and Physics</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
</head>
<body>
<script type="importmap">
{
"imports": {
"enable3d": "/lib/enable3d/enable3d.framework.0.26.0_dev0.module.min.js"
}
}
</script>
<script type="module">
import { Project, Scene3D, PhysicsLoader, THREE } from 'enable3d'
class MainScene extends Scene3D {
async create() {
const { ground } = await this.warpSpeed()
this.physics.debug.enable()
const newBox = (y, color) => {
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshLambertMaterial({ color })
const mesh = new THREE.Mesh(geometry, material)
mesh.position.set(0, y, 0)
this.add.existing(mesh)
return mesh
}
const blueBox = newBox(3, 'cornflowerblue')
const redBox = newBox(4.5, 'tomato')
const hasBody = () => {
console.log('blueBox:', typeof blueBox.body, blueBox.hasBody)
console.log('redBox:', typeof blueBox.body, blueBox.hasBody)
}
hasBody()
setTimeout(() => this.physics.add.existing(redBox), 1000) // add physics body to redBox
setTimeout(() => this.physics.add.existing(blueBox), 2000) // add physics body to blueBox
setTimeout(() => hasBody(), 3000)
setTimeout(() => this.destroy(redBox), 4000) // destroy object and its physics body
setTimeout(() => this.physics.destroy(blueBox), 5000) // destroy only the physics body
setTimeout(() => this.destroy(ground), 6000) // destroy object and its physics body
setTimeout(() => this.physics.add.existing(blueBox), 7000) // add physics body to blueBox
}
}
PhysicsLoader('/lib/ammo', () => new Project({ scenes: [MainScene] }))
</script>
</body>
</html>