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Description
Expected behaviour
go.PLAYBACK_NONE will stop the animation and then I can control the animation with the cursor.
Actual behaviour
go.PLAYBACK_NONE works like go.PLAYBACK_ONCE_FORWARD
Steps to reproduce
spine.play_anim("/go#finger", "finger_tap", go.PLAYBACK_NONE)
| Build time | 2024-05-07T07:14:25.083995 |
| Defold channel | editor-alpha |
| Defold editor sha | a617f67bfd39462a74837babfe9724375a9697d3 |
| Defold engine sha | 9141d9d3605e3f5d51c71293116d769da2613d39 |
| Defold version | 1.8.0 |
| GPU | Radeon RX 580 Series |
| GPU Driver | 4.6.0 Compatibility Profile Context 23.11.1.231017 |
| Java version | 17.0.5+8 |
| OS arch | amd64 |
| OS name | Windows 10 |
| OS version | 10.0 |
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