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using RiotSharp;
using RiotSharp.StaticDataEndpoint;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
namespace RiotSharpExample
{
class Program
{
static void Main(string[] args)
{
var api = RiotApi.GetInstance(ConfigurationManager.AppSettings["ApiKey"]);
var staticApi = StaticRiotApi.GetInstance(ConfigurationManager.AppSettings["ApiKey"]);
var statusApi = StatusRiotApi.GetInstance();
int id = int.Parse(ConfigurationManager.AppSettings["Summoner1Id"]);
string name = ConfigurationManager.AppSettings["Summoner1Name"];
int id2 = int.Parse(ConfigurationManager.AppSettings["Summoner2Id"]);
string name2 = ConfigurationManager.AppSettings["Summoner2Name"];
string team = ConfigurationManager.AppSettings["Team1Id"];
string team2 = ConfigurationManager.AppSettings["Team2Id"];
int gameId = int.Parse(ConfigurationManager.AppSettings["GameId"]);
Region region = (Region)Enum.Parse(typeof(Region), ConfigurationManager.AppSettings["Region"]);
var mastery = staticApi.GetMastery(Region.euw, 6111, MasteryData.all);
var languages = staticApi.GetLanguages(region);
Console.WriteLine(string.Join(", ", languages));
var summ = api.GetSummoner(region, name);
var teams = summ.GetTeams();
var match1 = api.GetMatch(region, gameId);
Console.WriteLine(match1.MapType);
var shards = statusApi.GetShards();
var shardStatus = statusApi.GetShardStatus(region);
var statSummaries = api.GetStatsSummaries(region, id);
var games = api.GetRecentGames(region, id);
Console.WriteLine("Done! Press Enter to exit.");
Console.ReadLine();
}
}
}