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[MDB ignore] USASF Point Loma#11763

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cuberound wants to merge 950 commits into
cmss13-devs:masterfrom
cuberound:multiz-nv
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[MDB ignore] USASF Point Loma#11763
cuberound wants to merge 950 commits into
cmss13-devs:masterfrom
cuberound:multiz-nv

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@cuberound cuberound commented Feb 21, 2026

About the Pull Request

This adds USASF Point Loma - a desert-terrain mountainous airbase by the sea. It houses Alpha-Tech Hardware Research Facility, an underground lab dedicated to researching, operating and maintaining a newly reverse-engineered ABP-33 Orbital Defense Cannon.

the top Z level is an airbase ran by the US Aerospace Force and AlphaTech Hardware Corporation, with a small mining outpost to the south-east and south where the base is being expanded by an AlphaTech Hardware Corporation. It is positioned on a cliffside.

The Bottom Z Level is the Research Facility ran by AlphaTech Hardware Corporation, overseeing the experimental air defense that is in the colony.

The Super Experimental Death Gun has shot down a UFO (Predator Ship) who's chunks are scattered across the airfield, causing several sinkholes across the airfield, which is how the xeno infestation has started.

This map differs from others by focusing the gameplay on an overground/underground section that is equally accessible to both sides. The goal is, at no point should one side be able to siege the other from the top level. The backline should, as a result, remain always threatening leading to fun gameplay for front and backline players.

This map also adds the US Aerospace Forces, drawn primarily by Itus with sprites ported from PVE, their general makeup being inspired by the 80s Cold War airforce. They are represented by the motley crew of Airbase Ground Crew who are stranded planetside awaiting rescue.

Credits

Ported from PvE:

USASF Headsets, USASF Helljumper Patch by: BonniePandora cmss13-devs/cmss13-pve#501
USASF MK1 Pulse Rifle reskin, Navy Armourset by: BisLordLoko cmss13-devs/cmss13-pve#1129

Thanks to Dimdimich1996 for the tileset + walls, originally intended for a New Varadero rework. As well as the Fire Truck, Air Defense Cannon sprites.
Thanks to Itus for the USASF clothing + Alpha-Tech prop(s).
Thanks to EldritchSack for spriting some desert-like props.
Thanks to Zenith for making the colourable grass, and ocean tiles + giving their wisdom throughout the mapping process.
Thanks to Absolucy for the Area Turf Icon generator: https://absolucy.moe/area-icongen
Thanks to WolfRUS for helping to feedback on the map.

Includes #11886

Explain why it's good for the game

More maps is better, Multi-Z maps are good too. USASF is cool.

Testing Photographs and Procedure

Care has been taken to play around the map and make sure nothing is amiss and it is hard to get OOB, check MDB Bot for the photos of the map

Changelog

🆑 Cuberound, Axonman, DangerRevolution, Mars61, JFerugson, PotatoePeelMan, Bilary, DanzaiEnthusiast, Itus, Dimdimich1996, EldritchSack, Mars61 Zenith, WolfRUS, BonniePandora, BisLordLoko, Kortev
mapadd: USASF Point Loma, a desert-terrain mountainous airbase by the sea with a Alpha-Tech Hardware Research Facility underneath.
add: Added Alpha-Tech Hardware survivors
add: Added USASF Survivor Presets
add: Added USASF Radio Channel, Hud Icons
add: Added USASF Mk1, USASF Armour, USASF Helljumper Patch, USASF Headsets all ported from PvE
add: Added many New Varadero -esque turfs and objects
add: Added a FireTruck prop
add: Added a prop fire that does not extinguish on it's own, for use in mapping
add: Added Short Range Sensor Towers, for use in mapping as an alternative to map-wide sensor towers
add: Added a tile to the CORSAT.dmi for use in corners
imageadd: Added New Varadero turfs and objects
imageadd: Added USASF Clothing, USASF Vest, USASF Headset, USASF MK1 Reskin from PvE
imageadd: Added USASF Hud Icons
imageadd: Added a FireTruck
mapadd: USASF Point Loma
soundadd: (SOON) added mountainous / seaside soundscape for USASF Point Loma
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Feb 21, 2026
@cuberound cuberound changed the title Multiz nv Point loma WIP Feb 21, 2026
@cmss13-ci cmss13-ci Bot added Sprites Remove the soul from the game. Mapping did you remember to save in tgm format? labels Feb 21, 2026
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Feb 21, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github cm13-github added Merge Conflict PR can't be merged because it touched too much code and removed Merge Conflict PR can't be merged because it touched too much code labels Feb 21, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Feb 24, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cmss13-ci cmss13-ci Bot added Feature Feature coder badge Sound Blast 5 minutes of bass boosted music to our players size/XL Denotes a PR that changes 799-1999 lines, ignoring generated files. labels Feb 27, 2026
@cuberound cuberound changed the title Point loma WIP [MDB Ignore] USASF Point Loma Mar 1, 2026
@cmss13-ci cmss13-ci Bot added Missing Changelog Maintainers always document their changes. and removed Missing Changelog Maintainers always document their changes. labels Mar 1, 2026
@cuberound cuberound marked this pull request as ready for review March 1, 2026 16:42
@cuberound cuberound requested a review from Nanu308 as a code owner March 1, 2026 16:42
@cuberound cuberound changed the title [MDB Ignore] USASF Point Loma USASF Point Loma Mar 3, 2026
@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label May 15, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label May 19, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Labels

Feature Feature coder badge Mapping did you remember to save in tgm format? Merge Conflict PR can't be merged because it touched too much code size/XL Denotes a PR that changes 799-1999 lines, ignoring generated files. Sound Blast 5 minutes of bass boosted music to our players Sprites Remove the soul from the game. UI deletes nanoui/html

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