[MDB ignore] USASF Point Loma#11763
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About the Pull Request
This adds USASF Point Loma - a desert-terrain mountainous airbase by the sea. It houses Alpha-Tech Hardware Research Facility, an underground lab dedicated to researching, operating and maintaining a newly reverse-engineered ABP-33 Orbital Defense Cannon.
the top Z level is an airbase ran by the US Aerospace Force and AlphaTech Hardware Corporation, with a small mining outpost to the south-east and south where the base is being expanded by an AlphaTech Hardware Corporation. It is positioned on a cliffside.
The Bottom Z Level is the Research Facility ran by AlphaTech Hardware Corporation, overseeing the experimental air defense that is in the colony.
The Super Experimental Death Gun has shot down a UFO (Predator Ship) who's chunks are scattered across the airfield, causing several sinkholes across the airfield, which is how the xeno infestation has started.
This map differs from others by focusing the gameplay on an overground/underground section that is equally accessible to both sides. The goal is, at no point should one side be able to siege the other from the top level. The backline should, as a result, remain always threatening leading to fun gameplay for front and backline players.
This map also adds the US Aerospace Forces, drawn primarily by Itus with sprites ported from PVE, their general makeup being inspired by the 80s Cold War airforce. They are represented by the motley crew of Airbase Ground Crew who are stranded planetside awaiting rescue.
Credits
Ported from PvE:
USASF Headsets, USASF Helljumper Patch by: BonniePandora cmss13-devs/cmss13-pve#501
USASF MK1 Pulse Rifle reskin, Navy Armourset by: BisLordLoko cmss13-devs/cmss13-pve#1129
Thanks to Dimdimich1996 for the tileset + walls, originally intended for a New Varadero rework. As well as the Fire Truck, Air Defense Cannon sprites.
Thanks to Itus for the USASF clothing + Alpha-Tech prop(s).
Thanks to EldritchSack for spriting some desert-like props.
Thanks to Zenith for making the colourable grass, and ocean tiles + giving their wisdom throughout the mapping process.
Thanks to Absolucy for the Area Turf Icon generator: https://absolucy.moe/area-icongen
Thanks to WolfRUS for helping to feedback on the map.
Includes #11886
Explain why it's good for the game
More maps is better, Multi-Z maps are good too. USASF is cool.
Testing Photographs and Procedure
Care has been taken to play around the map and make sure nothing is amiss and it is hard to get OOB, check MDB Bot for the photos of the map
Changelog
🆑 Cuberound, Axonman, DangerRevolution, Mars61, JFerugson, PotatoePeelMan, Bilary, DanzaiEnthusiast, Itus, Dimdimich1996, EldritchSack, Mars61 Zenith, WolfRUS, BonniePandora, BisLordLoko, Kortev
mapadd: USASF Point Loma, a desert-terrain mountainous airbase by the sea with a Alpha-Tech Hardware Research Facility underneath.
add: Added Alpha-Tech Hardware survivors
add: Added USASF Survivor Presets
add: Added USASF Radio Channel, Hud Icons
add: Added USASF Mk1, USASF Armour, USASF Helljumper Patch, USASF Headsets all ported from PvE
add: Added many New Varadero -esque turfs and objects
add: Added a FireTruck prop
add: Added a prop fire that does not extinguish on it's own, for use in mapping
add: Added Short Range Sensor Towers, for use in mapping as an alternative to map-wide sensor towers
add: Added a tile to the CORSAT.dmi for use in corners
imageadd: Added New Varadero turfs and objects
imageadd: Added USASF Clothing, USASF Vest, USASF Headset, USASF MK1 Reskin from PvE
imageadd: Added USASF Hud Icons
imageadd: Added a FireTruck
mapadd: USASF Point Loma
soundadd: (SOON) added mountainous / seaside soundscape for USASF Point Loma
/:cl: