-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathDSAAreaMap.m
More file actions
87 lines (68 loc) · 2.8 KB
/
DSAAreaMap.m
File metadata and controls
87 lines (68 loc) · 2.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
/*
Project: DSA-SpielHelfer
Copyright (C) 2025 Free Software Foundation
Author: Sebastian Reitenbach
Created: 2025-05-16 21:25:05 +0200 by sebastia
This application is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This application is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#import "DSAAreaMap.h"
@implementation DSAAreaMap
@end
@implementation DSABattleMap
- (instancetype)initWithAreaMap:(DSAAreaMap *)areaMap
playerCharacters:(NSArray<DSACharacter *> *)players
enemies:(NSArray<DSACharacter *> *)enemies
{
self = [super init];
if (self) {
_areaMap = areaMap;
NSUInteger width = areaMap.width;
NSUInteger height = areaMap.height;
NSMutableArray *rows = [NSMutableArray arrayWithCapacity:height];
for (NSUInteger y = 0; y < height; y++) {
NSMutableArray *row = [NSMutableArray arrayWithCapacity:width];
for (NSUInteger x = 0; x < width; x++) {
DSABattleMapTile *battleTile = [[DSABattleMapTile alloc] init];
battleTile.baseTile = areaMap.tiles[y][x];
battleTile.isVisible = NO;
battleTile.occupant = nil;
[row addObject:battleTile];
}
[rows addObject:row];
}
_battleTiles = [rows copy];
// Positioniere Spieler (linke Seite)
[self placeCharacters:players fromX:0 toX:width / 3];
// Positioniere Gegner (rechte Seite)
[self placeCharacters:enemies fromX:2 * width / 3 toX:width];
}
return self;
}
- (void)placeCharacters:(NSArray<DSACharacter *> *)characters fromX:(NSUInteger)xMin toX:(NSUInteger)xMax {
NSUInteger height = self.areaMap.height;
NSUInteger placed = 0;
for (NSUInteger y = 0; y < height && placed < characters.count; y++) {
for (NSUInteger x = xMin; x < xMax && placed < characters.count; x++) {
DSABattleMapTile *tile = self.battleTiles[y][x];
if (tile.baseTile.isWalkable && tile.occupant == nil) {
tile.occupant = characters[placed];
placed++;
}
}
}
}
@end
@implementation DSAAreaMapTile
@end
@implementation DSABattleMapTile
@end