From 4de1ae1254261c96d350d58ea823091430cfd6ba Mon Sep 17 00:00:00 2001 From: Brandon Atkinson Date: Sun, 31 May 2026 10:47:44 -0400 Subject: [PATCH] docs(readme): add Roblox to Supported Engines section Co-Authored-By: Claude Sonnet 4.6 --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 644efd6..3c26776 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ [![uv](https://img.shields.io/badge/uv-package%20manager-blueviolet?logo=uv)](https://docs.astral.sh/uv/) [![Discord](https://img.shields.io/badge/Discord-Join%20Community-7289da?logo=discord&logoColor=white)](https://discord.gg/gk8jAdXWmj) -**BMGD brings BMad's structured development to game development.** Create working prototypes quickly in Unity, Unreal, Godot—or any engine you choose. +**BMGD brings BMad's structured development to game development.** Create working prototypes quickly in Unity, Unreal, Godot, Roblox—or any engine you choose. ![BMGD Logo](docs/bmgd-logo.png) @@ -21,6 +21,7 @@ BMGD has first-class support for: - [Unity](https://unity.com) — C# scripting, industry-standard for many game types - [Unreal Engine](https://www.unrealengine.com/) — Blueprint and C++, AAA powerhouse - [Godot](https://godotengine.org/) — Open-source, GDScript, rapidly growing +- [Roblox](https://www.roblox.com/create) — Luau scripting, platform-native game development But you're not limited to these—BMGD works with any platform, from pure C to custom engines.