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fix(Core/Player): prevent null pointer dereference in SendLoot function #23965
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i think this needs a deeper check to correct this - right before your changed part it actually enters that section for looks like this is there since the first commit of AC |
Yes, that’s possible, the crash only started appearing after the recent changes. Unfortunately I don’t have the full crash log anymore, but from what I kept, everything was pointing to this area: The crash happens in Player::SendLoot (around line 8007), when loot_type = LOOT_FISHING. The backtrace I had looked roughly like this: So it does enter the if (!go) section, but later go->ForceValuesUpdateAtIndex is called without ensuring go is non-NULL, which is what seems to be causing the crash. |
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Not discrediting this PR, but the way the logic is set currently looks a bit funny, as per sudlud's comment |
In Player::SendLoot the condition checks !go, but then go->ForceValuesUpdateAtIndex is called without verifying that go is not NULL. If GetMap()->GetGameObject(guid) returns NULL, this causes a NULL pointer dereference.
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