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41 lines (35 loc) · 990 Bytes
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Copy pathHighlightOnRaycast.cs
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41 lines (35 loc) · 990 Bytes
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// HighlightOnRaycast.cs
// Last edited 8:00 PM 04/15/2015 by Aaron Freedman
using UnityEngine;
namespace Assets.PrototypingKit
{
public class HighlightOnRaycast : MonoBehaviour
{
public Material originalMaterial;
public Material highlightMaterial;
[SerializeField] private bool highlighted;
private Renderer renderer;
private void Start()
{
renderer = GetComponent<Renderer>();
}
private void Update()
{
if (renderer.sharedMaterial != originalMaterial)
{
renderer.sharedMaterial = originalMaterial;
highlighted = false;
}
}
public void Highlight()
{
highlighted = true;
renderer.sharedMaterial = highlightMaterial;
}
public void Deselect()
{
highlighted = false;
renderer.sharedMaterial = originalMaterial;
}
}
}