The game blits back from the back buffer to capture an image for the pause menu background, however that doesn't appear to work reliably in d7vk even if we enable support for back buffer write back. The game also applies a grayscale filter to the image before rendering, which might be the real issue here.
The game blits back from the back buffer to capture an image for the pause menu background, however that doesn't appear to work reliably in d7vk even if we enable support for back buffer write back. The game also applies a grayscale filter to the image before rendering, which might be the real issue here.