Hi, I really love this mod! I couldn't help but notice, though, that you're using a rainbow-like colormap to display variables. It seems to be generated here:
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private void GenerateDeltaVPalette() |
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{ |
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LogFormatted("Generating DeltaV Color Palette"); |
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DeltaVColorPalette = new List<Color>(); |
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for (int i = 64; i <= 68; i++) |
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DeltaVColorPalette.Add(new Color32(64, (byte)i, 255, 255)); |
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for (int i = 133; i <= 255; i++) |
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DeltaVColorPalette.Add(new Color32(128, (byte)i, 255, 255)); |
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for (int i = 255; i >= 128; i--) |
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DeltaVColorPalette.Add(new Color32(128, 255, (byte)i, 255)); |
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for (int i = 128; i <= 255; i++) |
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DeltaVColorPalette.Add(new Color32((byte)i, 255, 128, 255)); |
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for (int i = 255; i >= 128; i--) |
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DeltaVColorPalette.Add(new Color32(255, (byte)i, 128, 255)); |
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} |
Have you considered switching to a perceptually uniform colormap? Something like this

or maybe this reversed

might be pretty useful. I'd definitely be down to help if possible.
Hi, I really love this mod! I couldn't help but notice, though, that you're using a rainbow-like colormap to display variables. It seems to be generated here:
TransferWindowPlanner/TransferWindowPlanner/TWPWindowWorkers.cs
Lines 376 to 391 in 7465e99
Have you considered switching to a perceptually uniform colormap? Something like this


or maybe this reversed
might be pretty useful. I'd definitely be down to help if possible.