Replies: 17 comments 12 replies
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Device: GeForce GTX 970; Mac Pro 1,1
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Device: GeForce RTX 2070 with Max-Q Design; Razer Blade 15 RZ09-03017EM8
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Device: GeForce RTX 2070 with Max-Q Design; Razer Blade 15 RZ09-03287EM2
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Device: NVIDIA V100; Computer: Summit at OLCF
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#!/bin/bash
rm -fr !("compile")
export CUDAHOME=/usr/local/cuda-11.2
export CUDACXX=$CUDAHOME/bin/nvcc
export FC=/usr/bin/gfortran
export CXX=/usr/bin/g++
export ACC=/home/liuchw/shared/nvidia/hpc_sdk/Linux_x86_64/21.1/compilers/bin/nvc++
export opt=release
export host=0
export prec=m
export compute_capability=80
export cuda_dir=$CUDAHOME
export CMAKEHOME=/home/liuchw/shared/cmake3.12/bin/
$CMAKEHOME/cmake ../
make -j
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OS: macOS High Sierra 10.13.6 (17G4015) |
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Great! Tinker9 works on macOS, in addition to LInux. Now we just have to get Apple and NVIDIA to work together again, and support NVIDIA GPUs on macOS :) |
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Reference: #199 CPU: 11th Gen Intel(R) Core(TM) i9-11950H @ 2.60GHz Tinker9 1.0.0 GIT 18f90f1 (+1 line :)) |
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GPU: NVIDIA GeForce RTX 3080
create build directoryload spack packagesexport pathscompilation
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Device: GPU; Computer
Had to manually edit CMakeLists.txt and comment those lines: mkdir build && cd build ../envs.sh ./tinker9 info |
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Hi, |
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August 2023 GPU Device : Setting Device ID to 0 from GPU utilization Program Information |
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Used native nvidia utilities, no ACC calls.
Also had to install catch2 utility on one of my Debian systems to get cmake to do 100% build. |
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Device: GPU; Computer
Did all the changes in #121 (comment) |
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@zhi-wang We were able to compile it for RTX5090 on Rocky linux10, with CUDA-12.9 (0r 12.6) and hpc_sdk 25, and gcc 12.4. Anything else needs to be changed/optimized for RTX5090? |
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I'll use this thread to record the successful builds on the new machines or with the new softwares (drivers, compilers, etc.).
You are welcome to paste your
tinker9 infooutput as well.Template (feel free to modify):
Useful commands:
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