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Bug: Player shadows don't disappear when cl_player_render_in_shadows_view is set to 0, after having been set to 1 #1644

@JVGRYT

Description

@JVGRYT

Describe the bug

When turning off player shadows using cl_player_render_in_shadows_view, the game doesn't remove the shadow of the player and instead leaves it visible, but detached from the player.
Video posted in P2:CE Discord

To Reproduce

  1. Open any map with a shadowed light large enough to fit the player's shadow
  2. Ensure cl_player_render_in_shadows_view is set to 1
  3. Position the player in front of the shadowed light
  4. Set cl_player_render_in_shadows_view to 0
  5. Move away from the light
  6. Player shadow stays stationary and visible in front of the light

Issue Map

Any map with a shadowed light large enough to fit the player's shadow.

Expected Behavior

Player shadow should no longer be visible.

Operating System

Windows 11 Home | Version 25H2 | Build 26200.7705

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    Type: BugThis is a problem with something that should be working one way, but isn't.

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