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Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Something that can be picked up for the next release, but can be kicked back if need be.Size 5: TrivialSomething that will take a couple minutes to do; a couple of lines to change.Something that will take a couple minutes to do; a couple of lines to change.Type: EnhancementThis is something that improves upon an already existing thing.This is something that improves upon an already existing thing.What: AudioIssues relating to the sound systemIssues relating to the sound systemWhat: EntitiesIssues relating to entitiesIssues relating to entities
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Which component should be improved?
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Describe your suggestion
The sound that env_spark emits when triggered can currently only be changed by overwriting the soundscript it uses. This is restrictive, however, in that it does not allow selection of different sounds for different occasions. Adding a keyvalue with a definable .wav or soundscript would be preferable.
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Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Something that can be picked up for the next release, but can be kicked back if need be.Size 5: TrivialSomething that will take a couple minutes to do; a couple of lines to change.Something that will take a couple minutes to do; a couple of lines to change.Type: EnhancementThis is something that improves upon an already existing thing.This is something that improves upon an already existing thing.What: AudioIssues relating to the sound systemIssues relating to the sound systemWhat: EntitiesIssues relating to entitiesIssues relating to entities