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Copy pathmain.cpp
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78 lines (59 loc) · 1.38 KB
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#include <memory>
#include <iostream>
#include <cstring>
// OpenCL
#include <CL/opencl.h>
// OpenGL
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "GraphicManager.h"
#include "util.h"
const int WIN_WIDTH = 600;
const int WIN_HEIGHT = 600;
GLFWwindow* window;
GraphicManager cl;
void initOpenGL() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
// Create window
window = glfwCreateWindow(WIN_WIDTH, WIN_HEIGHT, "Ray Tracer Demo", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
exit(-1);
}
glfwMakeContextCurrent(window);
// Initiate GLAD
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
exit(-1);
}
}
void initOpenCL() {
cl.setWidthAndHeight(WIN_WIDTH, WIN_HEIGHT);
cl.init();
}
void processInput(GLFWwindow* window)
{
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
}
void mainLoop() {
processInput(window);
cl.runKernel();
cl.render(window);
glfwPollEvents();
}
int main(int argc, char** argv) {
initOpenGL();
initOpenCL();
while (!glfwWindowShouldClose(window))
mainLoop();
glfwTerminate();
return 0;
}