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Main.cpp
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//--------------------------------------------------------------------------------------
// Main.cpp
//
// Entry point for Microsoft Game Development Kit (GDK)
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "AsynchronousProgramming.h"
#include <appnotify.h>
#include <XGameRuntimeInit.h>
#include <XGameErr.h>
#ifdef ATG_ENABLE_TELEMETRY
#include "ATGTelemetry.h"
#endif
using namespace DirectX;
#ifdef __clang__
#pragma clang diagnostic ignored "-Wcovered-switch-default"
#pragma clang diagnostic ignored "-Wswitch-enum"
#endif
#pragma warning(disable : 4061)
namespace
{
std::unique_ptr<Sample> g_sample;
#ifdef _GAMING_XBOX
HANDLE g_plmSuspendComplete = nullptr;
HANDLE g_plmSignalResume = nullptr;
#endif
};
LPCWSTR g_szAppName = L"AsynchronousProgramming";
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
// Entry point
int WINAPI wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(lpCmdLine);
if (!XMVerifyCPUSupport())
{
#ifdef _DEBUG
OutputDebugStringA("ERROR: This hardware does not support the required instruction set.\n");
#if defined(_GAMING_XBOX) && defined(__AVX2__)
OutputDebugStringA("This may indicate a Gaming.Xbox.Scarlett.x64 binary is being run on an Xbox One.\n");
#endif
#endif
return 1;
}
// Initialize COM for WIC usage
if (FAILED(CoInitializeEx(nullptr, COINITBASE_MULTITHREADED)))
return 1;
HRESULT hr = XGameRuntimeInitialize();
if (FAILED(hr))
{
if (hr == E_GAMERUNTIME_DLL_NOT_FOUND || hr == E_GAMERUNTIME_VERSION_MISMATCH)
{
#ifdef _GAMING_DESKTOP
(void)MessageBoxW(nullptr, L"Game Runtime is not installed on this system or needs updating.", g_szAppName, MB_ICONERROR | MB_OK);
#endif
}
return 1;
}
#ifdef _GAMING_DESKTOP
// what this chunk of code does is: on Desktop, we establish the correct current working
// directory from which the sample executes in order for debugging from within
// VS to work properly when running as a registered store app.
char dir[1024];
GetModuleFileNameA(NULL, dir, 1024);
std::string exePath = dir;
exePath = exePath.substr(0, exePath.find_last_of("\\"));
SetCurrentDirectoryA(exePath.c_str());
#endif//_GAMING_XBOX
#ifdef _GAMING_XBOX
// Default main thread to CPU 0
SetThreadAffinityMask(GetCurrentThread(), 0x1);
#endif
g_sample = std::make_unique<Sample>();
// Register class and create window
#ifdef _GAMING_XBOX
PAPPSTATE_REGISTRATION hPLM = {};
#endif
{
// Register class
WNDCLASSEXW wcex = {};
wcex.cbSize = sizeof(WNDCLASSEXW);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursorW(nullptr, IDC_ARROW);
wcex.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_WINDOW + 1);
wcex.lpszClassName = L"AsynchronousProgrammingWindowClass";
if (!RegisterClassExW(&wcex))
return 1;
// Create window
#ifdef _GAMING_XBOX
RECT rc = { 0, 0, 1920, 1080 };
#else
int w, h;
g_sample->GetDefaultSize(w, h);
RECT rc = { 0, 0, static_cast<LONG>(w), static_cast<LONG>(h) };
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
#endif
HWND hwnd = CreateWindowExW(0, L"AsynchronousProgrammingWindowClass", g_szAppName, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, nullptr, nullptr, hInstance,
nullptr);
if (!hwnd)
return 1;
ShowWindow(hwnd, nCmdShow);
SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(g_sample.get()));
// Sample Usage Telemetry
//
// Disable or remove this code block to opt-out of sample usage telemetry
#ifdef ATG_ENABLE_TELEMETRY
ATG::SendLaunchTelemetry();
#endif
GetClientRect(hwnd, &rc);
g_sample->Initialize(hwnd, rc.right - rc.left, rc.bottom - rc.top);
#ifdef _GAMING_XBOX
g_plmSuspendComplete = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
g_plmSignalResume = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
if (!g_plmSuspendComplete || !g_plmSignalResume)
return 1;
if (RegisterAppStateChangeNotification([](BOOLEAN quiesced, PVOID context)
{
if (quiesced)
{
ResetEvent(g_plmSuspendComplete);
ResetEvent(g_plmSignalResume);
// To ensure we use the main UI thread to process the notification, we self-post a message
PostMessage(reinterpret_cast<HWND>(context), WM_USER, 0, 0);
// To defer suspend, you must wait to exit this callback
(void)WaitForSingleObject(g_plmSuspendComplete, INFINITE);
}
else
{
SetEvent(g_plmSignalResume);
}
}, hwnd, &hPLM))
return 1;
#endif
}
// Main message loop
MSG msg = {};
while (WM_QUIT != msg.message)
{
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
g_sample->Tick();
}
}
g_sample.reset();
#ifdef _GAMING_XBOX
UnregisterAppStateChangeNotification(hPLM);
CloseHandle(g_plmSuspendComplete);
CloseHandle(g_plmSignalResume);
#endif
XGameRuntimeUninitialize();
CoUninitialize();
return static_cast<int>(msg.wParam);
}
// Windows procedure
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
#ifdef _GAMING_DESKTOP
static bool s_in_sizemove = false;
static bool s_in_suspend = false;
static bool s_minimized = false;
static bool s_fullscreen = false;
#endif
auto sample = reinterpret_cast<Sample*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
switch (message)
{
case WM_ACTIVATEAPP:
if (sample)
{
Mouse::ProcessMessage(message, wParam, lParam);
if (wParam)
{
sample->OnActivated();
}
else
{
sample->OnDeactivated();
}
}
break;
#ifdef _GAMING_XBOX
case WM_USER:
if (sample)
{
sample->OnSuspending();
// Complete deferral
SetEvent(g_plmSuspendComplete);
(void)WaitForSingleObject(g_plmSignalResume, INFINITE);
sample->OnResuming();
}
break;
#else
case WM_PAINT:
if (s_in_sizemove && sample)
{
sample->Tick();
}
else
{
PAINTSTRUCT ps;
(void)BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
}
break;
case WM_MOVE:
if (sample)
{
sample->OnWindowMoved();
}
break;
case WM_SIZE:
if (wParam == SIZE_MINIMIZED)
{
if (!s_minimized)
{
s_minimized = true;
if (!s_in_suspend && sample)
sample->OnSuspending();
s_in_suspend = true;
}
}
else if (s_minimized)
{
s_minimized = false;
if (s_in_suspend && sample)
sample->OnResuming();
s_in_suspend = false;
}
else if (!s_in_sizemove && sample)
{
sample->OnWindowSizeChanged(LOWORD(lParam), HIWORD(lParam));
}
break;
case WM_ENTERSIZEMOVE:
s_in_sizemove = true;
break;
case WM_EXITSIZEMOVE:
s_in_sizemove = false;
if (sample)
{
RECT rc;
GetClientRect(hWnd, &rc);
sample->OnWindowSizeChanged(rc.right - rc.left, rc.bottom - rc.top);
}
break;
case WM_GETMINMAXINFO:
if (lParam)
{
auto info = reinterpret_cast<MINMAXINFO*>(lParam);
info->ptMinTrackSize.x = 320;
info->ptMinTrackSize.y = 200;
}
break;
case WM_POWERBROADCAST:
switch (wParam)
{
case PBT_APMQUERYSUSPEND:
if (!s_in_suspend && sample)
sample->OnSuspending();
s_in_suspend = true;
return TRUE;
case PBT_APMRESUMESUSPEND:
if (!s_minimized)
{
if (s_in_suspend && sample)
sample->OnResuming();
s_in_suspend = false;
}
return TRUE;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_INPUT:
case WM_MOUSEMOVE:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEWHEEL:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_MOUSEHOVER:
Mouse::ProcessMessage(message, wParam, lParam);
break;
case WM_KEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
Keyboard::ProcessMessage(message, wParam, lParam);
break;
case WM_SYSKEYDOWN:
if (wParam == VK_RETURN && (lParam & 0x60000000) == 0x20000000)
{
// Implements the classic ALT+ENTER fullscreen toggle
if (s_fullscreen)
{
SetWindowLongPtr(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
SetWindowLongPtr(hWnd, GWL_EXSTYLE, 0);
int width = 800;
int height = 600;
if (sample)
sample->GetDefaultSize(width, height);
ShowWindow(hWnd, SW_SHOWNORMAL);
SetWindowPos(hWnd, HWND_TOP, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER | SWP_FRAMECHANGED);
}
else
{
SetWindowLongPtr(hWnd, GWL_STYLE, 0);
SetWindowLongPtr(hWnd, GWL_EXSTYLE, WS_EX_TOPMOST);
SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
ShowWindow(hWnd, SW_SHOWMAXIMIZED);
}
s_fullscreen = !s_fullscreen;
}
Keyboard::ProcessMessage(message, wParam, lParam);
break;
case WM_MENUCHAR:
// A menu is active and the user presses a key that does not correspond
// to any mnemonic or accelerator key. Ignore so we don't produce an error beep.
return MAKELRESULT(0, MNC_CLOSE);
#endif
case WM_TASKQUEUEMONITOR:
// The ManualAndMessageLoop test posts a message to show how a task queue can be integrated into a windows message loop.
sample->GetExamples()->Notify_TaskQueueMonitor(wParam, lParam);
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
// Exit helper
void ExitSample() noexcept
{
PostQuitMessage(0);
}