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AsynchronousProgramming.h
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106 lines (80 loc) · 3.26 KB
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//--------------------------------------------------------------------------------------
// AsynchronousProgramming.h
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
#include "DeviceResources.h"
#include "StepTimer.h"
#include "XAsyncExamples.h"
// A basic sample implementation that creates a D3D12 device and
// provides a render loop.
class Sample final : public DX::IDeviceNotify, public ATG::UITK::D3DResourcesProvider
{
public:
Sample() noexcept(false);
~Sample();
Sample(Sample&&) = delete;
Sample& operator= (Sample&&) = delete;
Sample(Sample const&) = delete;
Sample& operator= (Sample const&) = delete;
// UIStyleManager::D3DResourcesProvider interface methods
ID3D12Device* GetD3DDevice() override { return m_deviceResources->GetD3DDevice(); }
ID3D12CommandQueue* GetCommandQueue() const override { return m_deviceResources->GetCommandQueue(); }
ID3D12GraphicsCommandList* GetCommandList() const override
{
return m_deviceResources->GetCommandList();
}
HWND GetHWND() const { return m_deviceResources->GetWindow(); }
ATG::XAsyncExamples* GetExamples() const { return m_examples.get(); }
// Initialization and management
void Initialize(HWND window, int width, int height);
// Basic render loop
void Tick();
// IDeviceNotify
void OnDeviceLost() override;
void OnDeviceRestored() override;
// Messages
void OnActivated();
void OnDeactivated();
void OnSuspending();
void OnResuming();
void OnWindowMoved();
void OnWindowSizeChanged(int width, int height);
// Properties
void GetDefaultSize(int& width, int& height) const noexcept;
// UI
void InitializeUI();
void Log(const char* text);
void SetupButtonHandler(int index, std::string displayText, std::function<void()> onClicked);
void UpdateDescription(int index);
private:
void Update(DX::StepTimer const& timer);
void Render();
void Clear();
void CreateDeviceDependentResources();
void CreateWindowSizeDependentResources();
// Device resources.
std::unique_ptr<DX::DeviceResources> m_deviceResources;
// Rendering loop timer.
uint64_t m_frame;
DX::StepTimer m_timer;
// DirectXTK objects.
std::unique_ptr<DirectX::GraphicsMemory> m_graphicsMemory;
// UITK
ATG::UITK::UIManager m_uiManager;
ATG::UITK::UIInputState m_uiInputState;
std::unique_ptr<DirectX::GamePad> m_gamePad;
std::unique_ptr<DirectX::Keyboard> m_keyboard;
std::unique_ptr<DirectX::Mouse> m_mouse;
// UI
std::mutex m_logMutex;
std::vector<std::string> m_logQueue;
std::shared_ptr<ATG::UITK::UIButton> m_buttons[8];
std::shared_ptr<ATG::UITK::UIConsoleWindow> m_consoleWindow;
std::shared_ptr<ATG::UITK::UIStaticText> m_description;
int m_lastFocusIndex;
// XAsync Examples
std::unique_ptr<ATG::XAsyncExamples> m_examples;
};