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Readme.md

page_type sample
languages
cpp
products
gdk
urlFragment fastblockcompress
extendedZipContent
path target
LICENSE
LICENSE
path target
Kits
Kits
path target
Media
Media
description This sample demonstrates how you can use DirectCompute to perform fast texture compression at run time to the BC1, BC3, and BC5 formats based on the classic Fast Block Compression algorithm on Xbox.

FastBlockCompress

For more information see this Word document.

Privacy statement

For more information about Microsoft's privacy policies in general, see the Microsoft Privacy Statement.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.