|
3643 | 3643 | Is the Ctrl-C or Ctrl-Break signal being handled? |
3644 | 3644 | </summary> |
3645 | 3645 | </member> |
3646 | | - <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
| 3646 | + <member name="T:SDG.Unturned.DamagePlayerParameters"> |
3647 | 3647 | <summary> |
3648 | | - Marker for counting number of tips. |
| 3648 | + Payload for the DamageTool.damagePlayer function. |
3649 | 3649 | </summary> |
3650 | 3650 | </member> |
3651 | | - <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
| 3651 | + <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
3652 | 3652 | <summary> |
3653 | | - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
| 3653 | + Should armor worn on matching limb be factored in? |
3654 | 3654 | </summary> |
3655 | 3655 | </member> |
3656 | | - <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
| 3656 | + <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
3657 | 3657 | <summary> |
3658 | | - Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
3659 | | - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
| 3658 | + Should game mode config damage multiplier be factored in? |
3660 | 3659 | </summary> |
3661 | 3660 | </member> |
3662 | | - <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
| 3661 | + <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
3663 | 3662 | <summary> |
3664 | | - Set to Time.frameCount + 1 while loading. |
3665 | | - In the past used realtime, but that was unreliable if an individual frame took too long. |
| 3663 | + If player dies should it count towards quests? |
3666 | 3664 | </summary> |
3667 | 3665 | </member> |
3668 | | - <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
| 3666 | + <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
3669 | 3667 | <summary> |
3670 | | - Select a loading image while on the startup screen or a level without any images. |
| 3668 | + Effect to apply to ragdoll if dead. |
3671 | 3669 | </summary> |
3672 | 3670 | </member> |
3673 | | - <member name="T:SDG.Unturned.DamagePlayerParameters"> |
| 3671 | + <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
3674 | 3672 | <summary> |
3675 | | - Payload for the DamageTool.damagePlayer function. |
| 3673 | + Marker for counting number of tips. |
3676 | 3674 | </summary> |
3677 | 3675 | </member> |
3678 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
| 3676 | + <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
3679 | 3677 | <summary> |
3680 | | - Should armor worn on matching limb be factored in? |
| 3678 | + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
3681 | 3679 | </summary> |
3682 | 3680 | </member> |
3683 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
| 3681 | + <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
3684 | 3682 | <summary> |
3685 | | - Should game mode config damage multiplier be factored in? |
| 3683 | + Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
| 3684 | + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
3686 | 3685 | </summary> |
3687 | 3686 | </member> |
3688 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
| 3687 | + <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
3689 | 3688 | <summary> |
3690 | | - If player dies should it count towards quests? |
| 3689 | + Set to Time.frameCount + 1 while loading. |
| 3690 | + In the past used realtime, but that was unreliable if an individual frame took too long. |
3691 | 3691 | </summary> |
3692 | 3692 | </member> |
3693 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
| 3693 | + <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
3694 | 3694 | <summary> |
3695 | | - Effect to apply to ragdoll if dead. |
| 3695 | + Select a loading image while on the startup screen or a level without any images. |
3696 | 3696 | </summary> |
3697 | 3697 | </member> |
3698 | 3698 | <member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER"> |
|
7853 | 7853 | This overload doesn't support legacy Condition_# format. |
7854 | 7854 | </summary> |
7855 | 7855 | </member> |
| 7856 | + <member name="F:SDG.Unturned.EBoxProbabilityModel.Original"> |
| 7857 | + <summary> |
| 7858 | + Each quality tier has different rarities. |
| 7859 | + Legendary: 5% Epic: 20% Rare: 75% |
| 7860 | + </summary> |
| 7861 | + </member> |
| 7862 | + <member name="F:SDG.Unturned.EBoxProbabilityModel.Equalized"> |
| 7863 | + <summary> |
| 7864 | + Each item has an equal chance regardless of quality. |
| 7865 | + </summary> |
| 7866 | + </member> |
7856 | 7867 | <member name="T:SDG.Unturned.TextChatEventHook"> |
7857 | 7868 | <summary> |
7858 | 7869 | Can be added to any GameObject to receive text chat events. |
|
7914 | 7925 | Invoked when a player message passes the filters. |
7915 | 7926 | </summary> |
7916 | 7927 | </member> |
7917 | | - <member name="F:SDG.Unturned.EBoxProbabilityModel.Original"> |
7918 | | - <summary> |
7919 | | - Each quality tier has different rarities. |
7920 | | - Legendary: 5% Epic: 20% Rare: 75% |
7921 | | - </summary> |
7922 | | - </member> |
7923 | | - <member name="F:SDG.Unturned.EBoxProbabilityModel.Equalized"> |
7924 | | - <summary> |
7925 | | - Each item has an equal chance regardless of quality. |
7926 | | - </summary> |
7927 | | - </member> |
7928 | 7928 | <member name="T:SDG.Unturned.EServerListCurationAction"> |
7929 | 7929 | <summary> |
7930 | 7930 | Determines how to handle a server if it matches a rule. |
|
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