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.github/workflows/deploy.yml

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name: Deploy vite to Github pages
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on:
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push:
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branches: [main]
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workflow_dispatch:
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permissions:
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contents: read
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pages: write
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id-token: write
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concurrency:
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group: pages
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cancel-in-progress: false
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jobs:
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build:
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runs-on:
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Setup Node
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uses: actions/setup-node@v4
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with:
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node-version: 22
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cache: npm
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- name: Setup Pages
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uses: actions/configure-pages@v4
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- name: Install dep
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run: bun Install
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- name: Build
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run: bun run docs:build
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- name: Upload artifact
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uses: actions/upload-pages-artifact@v3
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with:
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patch: docs/.vitepress/dist
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deploy:
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environement:
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name: github-pages
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url: ${{ steps.deployement.outputs.page_url }}
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needs: build
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runs-on: ubuntu-latest
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name: Deploy
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steps:
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- name: Deploy to GitHub pages
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id: deployment
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uses: actions/deploy-pages@v4

bun.lock

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docs/.images/nfl1-win-arch.png

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docs/.images/nfl1-win-inst.png

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docs/.images/stm-blf.png

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docs/.vitepress/config.mts

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import { defineConfig } from 'vitepress'
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// https://vitepress.dev/reference/site-config
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export default defineConfig({
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title: "FliAPI doc",
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description: "Documentation for FLiAPI",
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base: '/fliapi-doc/',
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themeConfig:
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{
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// https://vitepress.dev/reference/default-theme-config
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nav: [
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{ text: 'Home', link: '/' },
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{ text: 'Install', link: '/quick-setup/installation' },
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{ text: 'Documentation', link: '/api-documentation/creating-mod'}
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],
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footer:
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{
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message: "Love u all ❤️",
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copyright: "Released under the MIT License"
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},
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sidebar:
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[
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{
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text: 'Quick setup',
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items:
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[
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{ text: 'Installation', link: '/quick-setup/installation' },
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{ text: 'Adding mods', link: '/quick-setup/add-mods'}
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]
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},
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{
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text: 'API documentation',
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items: [
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{text: 'Creating a mod', link: '/api-documentation/creating-mod'},
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{
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text: 'Mod',
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items:
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[
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{ text: 'Mod Base', link: '/api-documentation/mod/mod-base' },
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{ text: 'Mod Configuration', link: '/api-documentation/mod/configuration' }
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]
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}
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]
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}
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],
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search:
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{
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provider: 'local'
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},
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socialLinks: [
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{ icon: 'github', link: 'https://github.com/ReDevCafe' },
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{ icon: 'nexusmods', link: 'https://www.nexusmods.com/fantasylifeithegirlwhostealstime/mods/44', },
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{ icon: 'gamebanana', link: 'https://gamebanana.com/tools/20956'}
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]
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}
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})

docs/.vitepress/theme/index.ts

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// https://vitepress.dev/guide/custom-theme
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import { h } from 'vue'
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import type { Theme } from 'vitepress'
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import DefaultTheme from 'vitepress/theme'
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import './style.css'
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export default {
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extends: DefaultTheme,
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Layout: () => {
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return h(DefaultTheme.Layout, null, {
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// https://vitepress.dev/guide/extending-default-theme#layout-slots
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})
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},
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enhanceApp({ app, router, siteData }) {
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// ...
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}
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} satisfies Theme

docs/.vitepress/theme/style.css

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/**
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* Customize default theme styling by overriding CSS variables:
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* https://github.com/vuejs/vitepress/blob/main/src/client/theme-default/styles/vars.css
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*/
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/**
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* Colors
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*
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* Each colors have exact same color scale system with 3 levels of solid
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* colors with different brightness, and 1 soft color.
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*
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* - `XXX-1`: The most solid color used mainly for colored text. It must
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* satisfy the contrast ratio against when used on top of `XXX-soft`.
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*
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* - `XXX-2`: The color used mainly for hover state of the button.
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*
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* - `XXX-3`: The color for solid background, such as bg color of the button.
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* It must satisfy the contrast ratio with pure white (#ffffff) text on
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* top of it.
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*
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* - `XXX-soft`: The color used for subtle background such as custom container
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* or badges. It must satisfy the contrast ratio when putting `XXX-1` colors
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* on top of it.
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*
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* The soft color must be semi transparent alpha channel. This is crucial
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* because it allows adding multiple "soft" colors on top of each other
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* to create an accent, such as when having inline code block inside
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* custom containers.
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*
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* - `default`: The color used purely for subtle indication without any
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* special meanings attached to it such as bg color for menu hover state.
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*
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* - `brand`: Used for primary brand colors, such as link text, button with
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* brand theme, etc.
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*
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* - `tip`: Used to indicate useful information. The default theme uses the
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* brand color for this by default.
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*
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* - `warning`: Used to indicate warning to the users. Used in custom
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* container, badges, etc.
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*
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* - `danger`: Used to show error, or dangerous message to the users. Used
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* in custom container, badges, etc.
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* -------------------------------------------------------------------------- */
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:root {
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--vp-c-default-1: var(--vp-c-gray-1);
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--vp-c-default-2: var(--vp-c-gray-2);
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--vp-c-default-3: var(--vp-c-gray-3);
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--vp-c-default-soft: var(--vp-c-gray-soft);
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--vp-c-brand-1: var(--vp-c-indigo-1);
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--vp-c-brand-2: var(--vp-c-indigo-2);
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--vp-c-brand-3: var(--vp-c-indigo-3);
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--vp-c-brand-soft: var(--vp-c-indigo-soft);
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--vp-c-tip-1: var(--vp-c-brand-1);
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--vp-c-tip-2: var(--vp-c-brand-2);
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--vp-c-tip-3: var(--vp-c-brand-3);
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--vp-c-tip-soft: var(--vp-c-brand-soft);
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--vp-c-warning-1: var(--vp-c-yellow-1);
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--vp-c-warning-2: var(--vp-c-yellow-2);
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--vp-c-warning-3: var(--vp-c-yellow-3);
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--vp-c-warning-soft: var(--vp-c-yellow-soft);
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--vp-c-danger-1: var(--vp-c-red-1);
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--vp-c-danger-2: var(--vp-c-red-2);
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--vp-c-danger-3: var(--vp-c-red-3);
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--vp-c-danger-soft: var(--vp-c-red-soft);
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}
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/**
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* Component: Button
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* -------------------------------------------------------------------------- */
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:root {
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--vp-button-brand-border: transparent;
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--vp-button-brand-text: var(--vp-c-white);
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--vp-button-brand-bg: var(--vp-c-brand-3);
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--vp-button-brand-hover-border: transparent;
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--vp-button-brand-hover-text: var(--vp-c-white);
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--vp-button-brand-hover-bg: var(--vp-c-brand-2);
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--vp-button-brand-active-border: transparent;
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--vp-button-brand-active-text: var(--vp-c-white);
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--vp-button-brand-active-bg: var(--vp-c-brand-1);
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}
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/**
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* Component: Home
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* -------------------------------------------------------------------------- */
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:root {
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--vp-home-hero-name-color: transparent;
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--vp-home-hero-name-background: -webkit-linear-gradient(
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120deg,
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#fe34fe 30%,
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#41ffc0
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);
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--vp-home-hero-image-background-image: linear-gradient(
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-45deg,
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#bd34fe 50%,
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#47caff 50%
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);
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--vp-home-hero-image-filter: blur(44px);
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}
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@media (min-width: 640px) {
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:root {
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--vp-home-hero-image-filter: blur(56px);
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}
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}
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@media (min-width: 960px) {
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:root {
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--vp-home-hero-image-filter: blur(68px);
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}
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}
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/**
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* Component: Custom Block
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* -------------------------------------------------------------------------- */
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:root {
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--vp-custom-block-tip-border: transparent;
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--vp-custom-block-tip-text: var(--vp-c-text-1);
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--vp-custom-block-tip-bg: var(--vp-c-brand-soft);
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--vp-custom-block-tip-code-bg: var(--vp-c-brand-soft);
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}
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/**
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* Component: Algolia
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* -------------------------------------------------------------------------- */
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.DocSearch {
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--docsearch-primary-color: var(--vp-c-brand-1) !important;
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}
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# Creating mods
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Creating mods has been made easier with a [template](https://github.com/ReDevCafe/FantasyLifeI-ModTemplate) on our github.
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You can also clone it with:
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```bash
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$ git clone --recurse-submodules https://github.com/ReDevCafe/FantasyLifeI-ModTemplate YOUR_MOD_NAME
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$ cd YOUR_MOD_NAME
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```
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### Configure your mod
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In your repository you will find two important files:
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- `resource/Mod.json`
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- `CMakeLists.txt`
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##### 1. Configure your CMake project
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There are two things you need to modify in `CMakeLists.txt`.
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The project name (replace `"FliMod"` with your mod's name)
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```cmake
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project(FLiMod LANGUAGES CXX C)
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```
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And the ModLoader library version, you can find all versions [here](https://github.com/ReDevCafe/FantasyLifeI-API/releases):
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```cmake
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set(MODLOADER_BUILD_VERSION "v20250915.2026")
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```
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::: tip
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If you want to use a custom build, you can comment out these lines:
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```cmake
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#file(DOWNLOAD ${MODLOADER_URL} ${MODLOADER_LIB_PATH} SHOW_PROGRESS STATUS DOWNLOAD_STATUS)
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#list(GET DOWNLOAD_STATUS 0 DOWNLOAD_RESULT)
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#if(NOT DOWNLOAD_RESULT EQUAL 0)
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# message(FATAL_ERROR "Failed to download ModLoader.lib (status ${DOWNLOAD_RESULT})")
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#endif()
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```
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Then place your own `ModLoader.lib` inside the `lib` folder.
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:::
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##### 2. Configure you Mod metadata
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::: tip
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The metadata file is located at `resource/Mod.json`
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:::
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a sample `Mod.json`:
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```json
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{
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"title": "My Mod",
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"identifier": "mymod",
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"author": "Me",
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"version": 1.0,
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"dependencies": {
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"fliapi": 1.0
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}
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}
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```
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Explanation of each field:
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- `title`: The name of your mod, can contain spaces, number, ect.. Useful for displaying in a mod menu.
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- `identifier`: A unique ID for your mod, used by other mods to define dependencies.
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- `author`: Your display name.
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- `version`: The version of your, useful for dependecy management.
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- `dependencies`: A list of dependencies, each entry has a `key` **(the mod ID of the required mod)** and a `value` **(the minimum version required)**
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### Build and Package Your Mod
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Once your files are configured, you can build the mod.
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###### 1. Use CMake to configure and generate project files
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```bash
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$ mkdir build
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$ cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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```
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###### 2. Build your project
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```bash
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$ cmake --build build --config Release --target package_mod
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```
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::: tip
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After building, your mod archive can be found at `build/packages/*.fliarchive`
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:::
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### References:
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- [Mod Template](https://github.com/ReDevCafe/FantasyLifeI-ModTemplate)
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- [CMakeLists](https://github.com/ReDevCafe/FantasyLifeI-ModTemplate/blob/master/CMakeLists.txt)
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- [Mod Meta](https://github.com/ReDevCafe/FantasyLifeI-ModTemplate/blob/master/resource/Mod.json)

docs/api-documentation/index.md

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