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92 lines (92 loc) · 2.74 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="mesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="d3d.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stereo_kit.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="transform.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="material.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="render.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="openxr.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="rendertarget.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="camera.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="d3d.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="material.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="math.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="mesh.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="openxr.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="render.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="shader.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="stb_image.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="stereo_kit.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="texture.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="transform.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="win32.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="rendertarget.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
</Project>