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Copy pathBlackJackFinalPass.py
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462 lines (377 loc) · 11.4 KB
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import random
shuffle = []
deck = []
players = []
inactive = []
class TestPlayer:
def __init__(self, name, hand):
self.name = name
self.bank = 1000
self.hand = hand
self.bet = 0
self.status = "active"
def __repr__(self):
return ('{} iS holding {}, with {} left and a bet of {}').format(self.name, self.hand, self.bank, self.bet)
class Player:
def __init__(self, name):
self.name = name
self.bank = 1000
self.hand = []
self.bet = 0
self.status = "active"
def __repr__(self):
return ('{} iS holding {}, with {} left, and a bet of {}').format(self.name, self.hand, self.bank, self.bet)
class SplitPlayer:
def __init__(self, name, hand, bet):
self.name = name
self.bank = 0
self.hand = hand
self.bet = bet
self.status = "split"
def __repr__(self):
return ('{} iS holding {}, with {} left and a bet of {}').format(self.name, self.hand, self.bank, self.bet)
class Dealer:
def __init__(self, name):
self.name = "Dealer"
self.bank = 2000
self.hand = []
self.status = "Dealer"
def __repr__(self):
return ('The Dealer is showing {}').format(self.hand[0])
class Card:
def __init__(self, suit, face, value):
self.suit = suit
self.face = face
self.value = value
def __repr__(self):
return ('{}{}').format(self.face, self.suit)
def createDeck():
suits = ['D', 'S', 'H', 'C']
faceVal = [('A', 1), ('2', 2), ('3', 3), ('4', 4), ('5', 5), ('6', 6), ('7', 7), ('8', 8), ('9', 9), ('10', 10),
('J', 10), ('Q', 10), ('K', 10)]
for suit in suits:
for f, v in faceVal:
shuffle.append(Card(suit, f, v))
for card in shuffle:
counter = len(shuffle)
while counter > 0:
x = random.randrange(counter)
deck.append(shuffle[x])
shuffle.pop(x)
counter -= 1
# print(deck, len(deck))
return deck
def dealerShow():
for player in players:
if player.status != 'Dealer':
pass
elif player.status == 'Dealer':
a = player.hand[0]
# print('The Dealer is showing a {} of {}'.format(a.face, a.suit))
return a
# def deal():
# # print(top)
# for player in players:
# # top = len(deck)
# while len(player.hand) < 2:
# # x = random.randrange(top)
# x = deck[0]
# player.hand.append(x)
# deck.remove(x)
# # print(players, deck)
# return players, deck
def deal(player):
while len(player.hand) < 2:
x = deck[0]
player.hand.append(x)
deck.remove(x)
return player, deck
def firstRun():
howmany = int(input('How many players are there?: '))
for i in range(howmany):
name = input('Player, what is your name? ')
players.append(Player(name))
# print(players)
return players
def playerJoin():
howmany = int(input('How many players are joining us?: '))
for i in range(howmany):
name = input('Player, what is your name? ')
players.append(Player(name))
# print(players)
return players
def playerCrea():
name = input('Player, what is your name? ')
players.append(Player(name))
def dealerCrea():
players.append(Dealer("Dealer"))
return players
# def bet():
# for player in players:
# if player.status != "Dealer":
# bid = int(input(('{} place your bet').format(player.name)))
# player.bet = bid
# player.bank -= bid
# return players
def bet(player):
if player.status != "Dealer" and player.status == 'active':
bid = int(input(('{} place your bet').format(player.name)))
player.bet = bid
player.bank -= bid
return player
def jackWin(player):
player.status = 'jack'
a = int(player.bet) * 2.5
player.bank += a
player.bet = 0
print('{} has a BlackJack'.format(player.name))
return player
# def jackCheck():
# for player in players:
# if player.name != 'Dealer':
# a = player.hand[0]
# b = player.hand[1]
# if a.value == 10 and b.face == 'A':
# jackWin(player)
# elif a.face == 'A' and b.value == 10:
# jackWin(player)
# else:
#
# pass
def jackCheck(player):
if player.name != 'Dealer':
a = player.hand[0]
b = player.hand[1]
if a.value == 10 and b.face == 'A':
jackWin(player)
elif a.face == 'A' and b.value == 10:
jackWin(player)
else:
pass
def allHandSum():
for player in players:
x = 0
run = range(x, len(player.hand))
vals = []
while x in run:
card = player.hand[x]
target = card.value
vals.append(target)
x += 1
print(sum(vals))
def handSum(player):
x = 0
run = range(x, len(player.hand))
vals = []
while x in run:
card = player.hand[x]
target = card.value
vals.append(target)
x += 1
amt = sum(vals)
# print(amt)
return (amt)
# print("the len is", x)
def splitCheck(player):
wages = player.bet
card1 = player.hand[0]
card2 = player.hand[1]
target1 = card1.face
target2 = card2.face
if target1 == target2:
q = input(("{} you have {}. Do you want to split? Y/N ").format(player.name, player.hand))
if q == "y":
name = player.name
top = len(deck)
x = random.randrange(top)
splitCard = card2
card3 = deck[x]
deck.pop(x)
card4 = deck[x]
deck.pop(x)
# player.status = "split"
player.hand = [card1, card3]
players.append(SplitPlayer(name, [splitCard, card4], wages))
# print("split", players)
return players, deck
elif q == "n":
pass
def testMonkey():
c = Card('H', 'A', 1)
d = Card('D', 'A', 1)
players.append(TestPlayer("Monkey", (c, d)))
# print(players)
return players
def tree(player):
show = dealerShow()
if player.status == "active" or "split":
name = player.name
while handSum(player) <= 21:
splitCheck(player)
print("the dealer is showing", show)
print('{} you have {}'.format(player.name, player.hand))
q = input(("{} do you want to (H)it or (S)tand? ").lower().format(name))
if q == 's':
aceCheck(player)
stand = handSum(player)
print(("{} stands at {}").format(player.name, stand))
return players
elif q == 'h':
top = len(deck)
x = random.randrange(top)
player.hand.append(deck[x])
deck.pop(x)
else:
player.status = 'inactive'
print("You're bust!")
# players.remove(player)
"""doesn't work because iteration is by index
If you remove a player it changes the index number
of the next player
Switched to status atribute"""
# inactive.append(player)
# print(player.status)
elif player.status == 'jack':
pass
return player
def allTree():
for player in players:
if player.status != "Dealer":
tree(player)
def dealCheck():
for player in players:
if player.status != 'Dealer':
pass
if player.status == 'Dealer':
while handSum(player) <= 17:
print('Dealer shows {}'.format(handSum(player)))
top = len(deck)
x = random.randrange(top)
player.hand.append(deck[x])
deck.pop(x)
if handSum(player) > 21:
print("dealer Busts with {} ".format(handSum(player)))
player.status == "inactive"
elif handSum(player) > 17 < 21:
print('Dealer stands at', handSum(player))
return player
def dealSum():
for player in players:
if player.name == 'Dealer':
x = int(handSum(player))
return x
def aceCheck(player):
for card in player.hand:
x = handSum(player)
if x > 11:
pass
elif x <= 11 and card.face == "A":
card.value = 11
return player
def winner(player):
player.bank += player.bet * 2
print("{} you win! {}".format(player.name, player.bet * 2))
def loser(player):
player.bank -= player.bet
print(("{} you lose! You have {} left.").format(player.name, player.bank))
def pusher(player):
player.bank += player.bet
print(("Dealer pushes {}. You have {}").format(player.name, player.bank))
def splitCombo(player):
if player.status != 'split':
pass
elif player.status == 'split':
name = player.name
bank = player.bank
for player in players:
if player.name == name and player.status != 'split':
player.bank += bank
return players
def splitKill(player):
if player.status == 'split':
players.remove(player)
return players
def cleanUp():
for player in players:
splitCombo(player)
splitKill(player)
# print(players)
return players
def winCheck():
x = dealSum()
for player in players:
if player.name == 'Dealer':
pass
elif player.name != 'Dealer' and player.status == 'jacked':
pass
elif player.name != 'Dealer' and player.status == 'inactive':
loser(player)
elif player.name != 'Dealer' and player.status == 'active' or 'split':
y = int(handSum(player))
if y > 21:
loser(player)
elif x < 21 and x > y:
loser(player)
elif x > 21 or x < y:
winner(player)
elif x == y:
pusher(player)
# for player in players:
# splitCombo(player)
# for player in players:
# splitKill(player)
# print(players)
return players
def statusUpdate(player):
if player.status == 'Dealer':
pass
elif player.status != 'Dealer':
q = input('{} you have {} in the bank. Do you want to continue? Y/N '.format(player.name, player.bank)).lower()
if q == 'y':
player.bet = 0
player.status = 'active'
player.hand = []
elif q == 'n':
players.remove(player)
# player.bet = 0
# player.status = 'inactive'
# player.hand = []
# createDeck()
# dealerCrea()
# testMonkey()
# playerCrea()
# bet()
# deal()
# # splitCheck()
# jackCheck()
# # handSum()
# allTree()
# dealCheck()
# winCheck()
# cleanUp()
def gameTree():
counter = 0
while True:
if counter == 0:
firstRun()
createDeck()
dealerCrea()
counter += 1
elif counter > 0:
createDeck()
q = input('Is anyone joinig us? Y/N').lower()
if q == 'y':
playerJoin()
elif q == 'n':
pass
for player in players:
bet(player)
deal(player)
jackCheck(player)
allTree()
dealCheck()
winCheck()
cleanUp()
for player in players:
statusUpdate(player)
gameTree()