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31 lines (23 loc) · 973 Bytes
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Copy pathasteroid.py
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31 lines (23 loc) · 973 Bytes
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import random
import pygame
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS, LINE_WIDTH
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
rotate_angle = random.uniform(20, 50)
velocity_1 = self.velocity.rotate(rotate_angle)
velocity_2 = self.velocity.rotate(-rotate_angle)
radius = self.radius - ASTEROID_MIN_RADIUS
asteroid_1 = Asteroid(self.position[0], self.position[1], radius)
asteroid_2 = Asteroid(self.position[0], self.position[1], radius)
asteroid_1.velocity = velocity_1 * 1.2
asteroid_2.velocity = velocity_2 * 1.2