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Snapshotting and effect handling for external entities are not handled correctly #29

@Jofairden

Description

@Jofairden

The current snapshotting for modifiers is mediocre and buggy at best.
A solution must be created for this problem

Scope:

  • Projectiles
  • NPCs
  • Projectiles shot by friendlies (minions)

Proposal

Proposed design: a snapshot of current active modifiers must be given to a particular entity (projectile, npc etc.) which can then be used in the appropriate hooks for effects. This will likely turn into boilerplate like ModifierItem.cs

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